BMesh const char void * data
EffectHandle strip_effect_handle_get(Strip *strip)
void effect_text_font_load(TextVars *data, const bool do_id_user)
bool effects_can_render_text(const Strip *strip)
void effect_text_font_unload(TextVars *data, const bool do_id_user)
int effect_get_num_inputs(int strip_type)
VecBase< float, 2 > float2
void(*) copy(Strip *dst, const Strip *src, int flag)
void(*) free(Strip *strip, bool do_id_user)
void(*) init(Strip *strip)
void(*) get_default_fac(const Scene *scene, const Strip *strip, float timeline_frame, float *fac)
StripEarlyOut(*) early_out(const Strip *strip, float fac)
void(*) load(Strip *seqconst)
Vector< CharInfo > characters