Blender V4.5
blender::gpu::render_graph::VKRenderGraphNode Struct Reference

#include <vk_render_graph_node.hh>

Classes

union  [union].__unnamed0__

Public Member Functions

template<typename NodeInfo>
void set_node_data (VKRenderGraphStorage &storage, const typename NodeInfo::CreateInfo &create_info)
template<typename NodeInfo>
void build_links (VKResourceStateTracker &resources, VKRenderGraphNodeLinks &node_links, const typename NodeInfo::CreateInfo &create_info)
VkPipelineStageFlags pipeline_stage_get () const
void free_data (VKRenderGraphStorage &storage)
void reset (VKRenderGraphStorage &storage)

Public Attributes

VKNodeType type
union  

Detailed Description

Node stored inside a render graph.

Node specific data in the render graph are stored in a vector to ensure that the data can be prefetched and removing a level of indirection. A consequence is that we cannot use class based nodes.

Definition at line 84 of file vk_render_graph_node.hh.

Member Function Documentation

◆ build_links()

template<typename NodeInfo>
void blender::gpu::render_graph::VKRenderGraphNode::build_links ( VKResourceStateTracker & resources,
VKRenderGraphNodeLinks & node_links,
const typename NodeInfo::CreateInfo & create_info )
inline

Build the input/output links for this.

Newly created links are added to the node_links parameter.

Definition at line 129 of file vk_render_graph_node.hh.

◆ free_data()

void blender::gpu::render_graph::VKRenderGraphNode::free_data ( VKRenderGraphStorage & storage)
inline

Build commands for this node and record them in the given command_buffer.

NOTE: Pipeline barriers should already be added. See VKCommandBuilder::build_node and `VKCommandBuilder::build_pipeline_barriers. */ void build_commands(VKCommandBufferInterface &command_buffer, VKRenderGraphStorage &storage, VKBoundPipelines &r_bound_pipelines) { switch (type) { case VKNodeType::UNUSED: { break; } #define BUILD_COMMANDS_STORAGE(NODE_TYPE, NODE_CLASS, ATTRIBUTE_NAME) \ \ \ \ \ \

#define BUILD_COMMANDS(NODE_TYPE, NODE_CLASS, ATTRIBUTE_NAME) \ \ \ \ \

BUILD_COMMANDS_STORAGE( VKNodeType::CLEAR_ATTACHMENTS, VKClearAttachmentsNode, clear_attachments)

BUILD_COMMANDS(VKNodeType::CLEAR_DEPTH_STENCIL_IMAGE, VKClearDepthStencilImageNode, clear_depth_stencil_image)

BUILD_COMMANDS_STORAGE( VKNodeType::COPY_BUFFER_TO_IMAGE, VKCopyBufferToImageNode, copy_buffer_to_image)

BUILD_COMMANDS_STORAGE( VKNodeType::COPY_IMAGE_TO_BUFFER, VKCopyImageToBufferNode, copy_image_to_buffer)

BUILD_COMMANDS_STORAGE( VKNodeType::DRAW_INDEXED_INDIRECT, VKDrawIndexedIndirectNode, draw_indexed_indirect)

} }

/** Free data kept by the node

Definition at line 266 of file vk_render_graph_node.hh.

References blender::gpu::render_graph::BEGIN_QUERY, blender::gpu::render_graph::BEGIN_RENDERING, blender::gpu::render_graph::BLIT_IMAGE, blender::gpu::render_graph::CLEAR_ATTACHMENTS, blender::gpu::render_graph::CLEAR_COLOR_IMAGE, blender::gpu::render_graph::CLEAR_DEPTH_STENCIL_IMAGE, blender::gpu::render_graph::COPY_BUFFER, blender::gpu::render_graph::COPY_BUFFER_TO_IMAGE, blender::gpu::render_graph::COPY_IMAGE, blender::gpu::render_graph::COPY_IMAGE_TO_BUFFER, blender::gpu::render_graph::DISPATCH, blender::gpu::render_graph::DISPATCH_INDIRECT, blender::gpu::render_graph::DRAW, blender::gpu::render_graph::DRAW_INDEXED, blender::gpu::render_graph::DRAW_INDEXED_INDIRECT, blender::gpu::render_graph::DRAW_INDIRECT, blender::gpu::render_graph::END_QUERY, blender::gpu::render_graph::END_RENDERING, blender::gpu::render_graph::FILL_BUFFER, FREE_DATA, FREE_DATA_STORAGE, blender::gpu::render_graph::RESET_QUERY_POOL, blender::gpu::render_graph::SYNCHRONIZATION, type, blender::gpu::render_graph::UNUSED, blender::gpu::render_graph::UPDATE_BUFFER, and blender::gpu::render_graph::UPDATE_MIPMAPS.

Referenced by reset().

◆ pipeline_stage_get()

VkPipelineStageFlags blender::gpu::render_graph::VKRenderGraphNode::pipeline_stage_get ( ) const
inline

Get the pipeline stage of the node.

Pipeline stage is used to update src/dst_stage_masks of the VKCommandBuilder.

Definition at line 144 of file vk_render_graph_node.hh.

References blender::gpu::render_graph::BEGIN_QUERY, blender::gpu::render_graph::BEGIN_RENDERING, BLI_assert_unreachable, blender::gpu::render_graph::BLIT_IMAGE, blender::gpu::render_graph::CLEAR_ATTACHMENTS, blender::gpu::render_graph::CLEAR_COLOR_IMAGE, blender::gpu::render_graph::CLEAR_DEPTH_STENCIL_IMAGE, blender::gpu::render_graph::COPY_BUFFER, blender::gpu::render_graph::COPY_BUFFER_TO_IMAGE, blender::gpu::render_graph::COPY_IMAGE, blender::gpu::render_graph::COPY_IMAGE_TO_BUFFER, blender::gpu::render_graph::DISPATCH, blender::gpu::render_graph::DISPATCH_INDIRECT, blender::gpu::render_graph::DRAW, blender::gpu::render_graph::DRAW_INDEXED, blender::gpu::render_graph::DRAW_INDEXED_INDIRECT, blender::gpu::render_graph::DRAW_INDIRECT, blender::gpu::render_graph::END_QUERY, blender::gpu::render_graph::END_RENDERING, blender::gpu::render_graph::FILL_BUFFER, blender::gpu::render_graph::VKNodeInfo< VKNodeType::BEGIN_QUERY, VKBeginQueryData, VKBeginQueryData, VK_PIPELINE_STAGE_NONE, VKResourceType::NONE >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::BEGIN_RENDERING, VKBeginRenderingCreateInfo, VKBeginRenderingData, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VKResourceType::IMAGE >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::BLIT_IMAGE, VKBlitImageData, VKBlitImageData, VK_PIPELINE_STAGE_TRANSFER_BIT, VKResourceType::IMAGE >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::CLEAR_ATTACHMENTS, VKClearAttachmentsData, VKClearAttachmentsData, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT|VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT|VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VKResourceType::IMAGE >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::CLEAR_COLOR_IMAGE, VKClearColorImageData, VKClearColorImageData, VK_PIPELINE_STAGE_TRANSFER_BIT, VKResourceType::IMAGE >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::CLEAR_DEPTH_STENCIL_IMAGE, VKClearDepthStencilImageCreateInfo, VKClearDepthStencilImageData, VK_PIPELINE_STAGE_TRANSFER_BIT, VKResourceType::IMAGE >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::COPY_BUFFER, VKCopyBufferData, VKCopyBufferData, VK_PIPELINE_STAGE_TRANSFER_BIT, VKResourceType::BUFFER >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::COPY_BUFFER_TO_IMAGE, VKCopyBufferToImageCreateInfo, VKCopyBufferToImageData, VK_PIPELINE_STAGE_TRANSFER_BIT, VKResourceType::IMAGE|VKResourceType::BUFFER >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::COPY_IMAGE, VKCopyImageCreateInfo, VKCopyImageData, VK_PIPELINE_STAGE_TRANSFER_BIT, VKResourceType::IMAGE >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::COPY_IMAGE_TO_BUFFER, VKCopyImageToBufferCreateInfo, VKCopyImageToBufferData, VK_PIPELINE_STAGE_TRANSFER_BIT, VKResourceType::IMAGE|VKResourceType::BUFFER >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::DISPATCH, VKDispatchCreateInfo, VKDispatchData, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VKResourceType::IMAGE|VKResourceType::BUFFER >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::DISPATCH_INDIRECT, VKDispatchIndirectCreateInfo, VKDispatchIndirectData, VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT|VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VKResourceType::IMAGE|VKResourceType::BUFFER >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::DRAW, VKDrawCreateInfo, VKDrawData, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VKResourceType::IMAGE|VKResourceType::BUFFER >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::DRAW_INDEXED, VKDrawIndexedCreateInfo, VKDrawIndexedData, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VKResourceType::IMAGE|VKResourceType::BUFFER >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::DRAW_INDEXED_INDIRECT, VKDrawIndexedIndirectCreateInfo, VKDrawIndexedIndirectData, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VKResourceType::IMAGE|VKResourceType::BUFFER >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::DRAW_INDIRECT, VKDrawIndirectCreateInfo, VKDrawIndirectData, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VKResourceType::IMAGE|VKResourceType::BUFFER >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::END_QUERY, VKEndQueryData, VKEndQueryData, VK_PIPELINE_STAGE_NONE, VKResourceType::IMAGE >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::END_RENDERING, VKEndRenderingData, VKEndRenderingData, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VKResourceType::NONE >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::FILL_BUFFER, VKFillBufferData, VKFillBufferData, VK_PIPELINE_STAGE_TRANSFER_BIT, VKResourceType::BUFFER >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::RESET_QUERY_POOL, VKResetQueryPoolData, VKResetQueryPoolData, VK_PIPELINE_STAGE_NONE, VKResourceType::NONE >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::SYNCHRONIZATION, VKSynchronizationCreateInfo, VKSynchronizationData, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VKResourceType::IMAGE|VKResourceType::BUFFER >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::UPDATE_BUFFER, VKUpdateBufferData, VKUpdateBufferData, VK_PIPELINE_STAGE_TRANSFER_BIT, VKResourceType::BUFFER >::pipeline_stage, blender::gpu::render_graph::VKNodeInfo< VKNodeType::UPDATE_MIPMAPS, VKUpdateMipmapsData, VKUpdateMipmapsData, VK_PIPELINE_STAGE_TRANSFER_BIT, VKResourceType::IMAGE >::pipeline_stage, blender::gpu::render_graph::RESET_QUERY_POOL, blender::gpu::render_graph::SYNCHRONIZATION, type, blender::gpu::render_graph::UNUSED, blender::gpu::render_graph::UPDATE_BUFFER, and blender::gpu::render_graph::UPDATE_MIPMAPS.

◆ reset()

void blender::gpu::render_graph::VKRenderGraphNode::reset ( VKRenderGraphStorage & storage)
inline

Reset nodes.

Nodes are reset so they can be reused in consecutive calls. Data allocated by the node are freed. This function dispatches the free_data to the actual node implementation.

Definition at line 322 of file vk_render_graph_node.hh.

References free_data(), type, and blender::gpu::render_graph::UNUSED.

◆ set_node_data()

template<typename NodeInfo>
void blender::gpu::render_graph::VKRenderGraphNode::set_node_data ( VKRenderGraphStorage & storage,
const typename NodeInfo::CreateInfo & create_info )
inline

Set the data of the node.

Pre-conditions:

  • type of the node should be VKNodeType::UNUSED. Memory allocated for nodes are reused between consecutive use. Checking for unused node types will ensure that previous usage has been reset. Resetting is done as part of free_data

Definition at line 112 of file vk_render_graph_node.hh.

References BLI_assert, type, and blender::gpu::render_graph::UNUSED.

Member Data Documentation

◆ @310371062045167150151107145375363104037234013046

◆ type

VKNodeType blender::gpu::render_graph::VKRenderGraphNode::type

The documentation for this struct was generated from the following file: