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Blender V4.5
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| PyDoc_STRVAR (BackboneStretcherShader___doc__, "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BackboneStretcherShader`\n" "\n" "[Geometry shader]\n" "\n" ".. method:: __init__(amount=2.0)\n" "\n" " Builds a BackboneStretcherShader object.\n" "\n" " :arg amount: The stretching amount value.\n" " :type amount: float\n" "\n" ".. method:: shade(stroke)\n" "\n" " Stretches the stroke at its two extremities and following the\n" " respective directions: v(1)v(0) and v(n-1)v(n).\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n") | |
| static int | BackboneStretcherShader___init__ (BPy_BackboneStretcherShader *self, PyObject *args, PyObject *kwds) |
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| PyTypeObject | BackboneStretcherShader_Type |
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static |
Definition at line 41 of file BPy_BackboneStretcherShader.cpp.
References BackboneStretcherShader___init__(), BPy_BackboneStretcherShader::py_ss, and BPy_StrokeShader::ss.
Referenced by BackboneStretcherShader___init__().
| PyDoc_STRVAR | ( | BackboneStretcherShader___doc__ | , |
| "Class hierarchy: :class:`freestyle.types.StrokeShader` | , | ||
| :class:`BackboneStretcherShader`\n" "\n" "\n" "\n" ".. method::__init__(amount=2.0)\n" "\n" " Builds a BackboneStretcherShader object.\n" "\n" " :arg amount:The stretching amount value.\n" " :type amount:float\n" "\n" ".. method::shade(stroke)\n" "\n" " Stretches the stroke at its two extremities and following the\n" " respective directions:v(1) v(0) and v(n-1) v(n).\n" "\n" " :arg stroke:A Stroke object.\n" " :type stroke::class:`freestyle.types.Stroke`\n" | [Geometry shader] ) |
References PyDoc_STRVAR().
| PyTypeObject BackboneStretcherShader_Type |
Definition at line 57 of file BPy_BackboneStretcherShader.cpp.
Referenced by StrokeShader_Init().