struct bNode * ntreeShaderOutputNode(struct bNodeTree *ntree, int target)
struct bNodeTreeExec * ntreeShaderBeginExecTree(struct bNodeTree *ntree)
void ntreeShaderEndExecTree(struct bNodeTreeExec *exec)
void register_node_type_sh_custom_group(blender::bke::bNodeType *ntype)
struct blender::bke::bNodeTreeType * ntreeType_Shader
void * ntreeGPUMaterialNodes