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Blender V4.5
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#include "BPy_SpatialNoiseShader.h"#include "../../stroke/AdvancedStrokeShaders.h"#include "../BPy_Convert.h"Go to the source code of this file.
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| PyDoc_STRVAR (SpatialNoiseShader___doc__, "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SpatialNoiseShader`\n" "\n" "[Geometry shader]\n" "\n" ".. method:: __init__(amount, scale, num_octaves, smooth, pure_random)\n" "\n" " Builds a SpatialNoiseShader object.\n" "\n" " :arg amount: The amplitude of the noise.\n" " :type amount: float\n" " :arg scale: The noise frequency.\n" " :type scale: float\n" " :arg num_octaves: The number of octaves\n" " :type num_octaves: int\n" " :arg smooth: True if you want the noise to be smooth.\n" " :type smooth: bool\n" " :arg pure_random: True if you don't want any coherence.\n" " :type pure_random: bool\n" "\n" ".. method:: shade(stroke)\n" "\n" " Spatial Noise stroke shader. Moves the vertices to make the stroke\n" " more noisy.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n") | |
| static int | SpatialNoiseShader___init__ (BPy_SpatialNoiseShader *self, PyObject *args, PyObject *kwds) |
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| PyTypeObject | SpatialNoiseShader_Type |
| PyDoc_STRVAR | ( | SpatialNoiseShader___doc__ | , |
| "Class hierarchy: :class:`freestyle.types.StrokeShader` | , | ||
| :class:`SpatialNoiseShader`\n" "\n" "\n" "\n" ".. method::__init__(amount, scale, num_octaves, smooth, pure_random)\n" "\n" " Builds a SpatialNoiseShader object.\n" "\n" " :arg amount:The amplitude of the noise.\n" " :type amount:float\n" " :arg scale:The noise frequency.\n" " :type scale:float\n" " :arg num_octaves:The number of octaves\n" " :type num_octaves:int\n" " :arg smooth:True if you want the noise to be smooth.\n" " :type smooth:bool\n" " :arg pure_random:True if you don 't want any coherence.\n" " :type pure_random:bool\n" "\n" ".. method::shade(stroke)\n" "\n" " Spatial Noise stroke shader. Moves the vertices to make the stroke\n" " more noisy.\n" "\n" " :arg stroke:A Stroke object.\n" " :type stroke::class:`freestyle.types.Stroke`\n" | [Geometry shader] ) |
References PyDoc_STRVAR().
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static |
Definition at line 50 of file BPy_SpatialNoiseShader.cpp.
References bool_from_PyBool(), BPy_SpatialNoiseShader::py_ss, Freestyle::SpatialNoiseShader::SpatialNoiseShader(), SpatialNoiseShader___init__(), and BPy_StrokeShader::ss.
Referenced by SpatialNoiseShader___init__().
| PyTypeObject SpatialNoiseShader_Type |
Definition at line 81 of file BPy_SpatialNoiseShader.cpp.
Referenced by StrokeShader_Init().