| execute(RecordingState &state) const | blender::draw::command::SpecializeConstant | |
| location | blender::draw::command::SpecializeConstant | |
| serialize() const | blender::draw::command::SpecializeConstant | |
| shader | blender::draw::command::SpecializeConstant | |
| SpecializeConstant()=default | blender::draw::command::SpecializeConstant | |
| SpecializeConstant(GPUShader *sh, int loc, const float &val) | blender::draw::command::SpecializeConstant | inline |
| SpecializeConstant(GPUShader *sh, int loc, const int &val) | blender::draw::command::SpecializeConstant | inline |
| SpecializeConstant(GPUShader *sh, int loc, const uint &val) | blender::draw::command::SpecializeConstant | inline |
| SpecializeConstant(GPUShader *sh, int loc, const bool &val) | blender::draw::command::SpecializeConstant | inline |
| SpecializeConstant(GPUShader *sh, int loc, const float *val) | blender::draw::command::SpecializeConstant | inline |
| SpecializeConstant(GPUShader *sh, int loc, const int *val) | blender::draw::command::SpecializeConstant | inline |
| SpecializeConstant(GPUShader *sh, int loc, const uint *val) | blender::draw::command::SpecializeConstant | inline |
| SpecializeConstant(GPUShader *sh, int loc, const bool *val) | blender::draw::command::SpecializeConstant | inline |
| Type enum name | blender::draw::command::SpecializeConstant | |
| type | blender::draw::command::SpecializeConstant | |