|
Blender V4.5
|
Go to the source code of this file.
Functions | |
| PyDoc_STRVAR (TipRemoverShader___doc__, "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`TipRemoverShader`\n" "\n" "[Geometry shader]\n" "\n" ".. method:: __init__(tip_length)\n" "\n" " Builds a TipRemoverShader object.\n" "\n" " :arg tip_length: The length of the piece of stroke we want to remove\n" " at each extremity.\n" " :type tip_length: float\n" "\n" ".. method:: shade(stroke)\n" "\n" " Removes the stroke's extremities.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n") | |
| static int | TipRemoverShader___init__ (BPy_TipRemoverShader *self, PyObject *args, PyObject *kwds) |
Variables | |
| PyTypeObject | TipRemoverShader_Type |
| PyDoc_STRVAR | ( | TipRemoverShader___doc__ | , |
| "Class hierarchy: :class:`freestyle.types.StrokeShader` | , | ||
| :class:`TipRemoverShader`\n" "\n" "\n" "\n" ".. method::__init__(tip_length)\n" "\n" " Builds a TipRemoverShader object.\n" "\n" " :arg tip_length:The length of the piece of stroke we want to remove\n" " at each extremity.\n" " :type tip_length:float\n" "\n" ".. method::shade(stroke)\n" "\n" " Removes the stroke 's extremities.\n" "\n" " :arg stroke:A Stroke object.\n" " :type stroke::class:`freestyle.types.Stroke`\n" | [Geometry shader] ) |
References PyDoc_STRVAR().
|
static |
Definition at line 41 of file BPy_TipRemoverShader.cpp.
References BPy_TipRemoverShader::py_ss, BPy_StrokeShader::ss, and TipRemoverShader___init__().
Referenced by TipRemoverShader___init__().
| PyTypeObject TipRemoverShader_Type |
Definition at line 55 of file BPy_TipRemoverShader.cpp.
Referenced by StrokeShader_Init().