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Blender V4.5
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Public Attributes | |
| DepthBufCache * | rect_depth |
| DepthBufCache * | rect_depth_test |
| int | clip_readpixels [4] |
| bool | is_init |
| uint | prev_id |
GPU drawing, never use when is_cached == true.
Definition at line 235 of file gpu_select_pick.cc.
| int GPUPickState::[struct].gpu[4] |
Pass to GPU_framebuffer_read_depth(x, y, w, h).
| bool GPUPickState::[struct].gpu is_init |
Set after first draw.
| uint GPUPickState::[struct].gpu prev_id |
| DepthBufCache* GPUPickState::[struct].gpu rect_depth |
The current depth, accumulated while drawing.
| DepthBufCache* GPUPickState::[struct].gpu rect_depth_test |
Scratch buffer, avoid allocations every time (when not caching).