void sbObjectStep(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float cfra, float(*vertexCos)[3], int numVerts)
void DEG_add_collision_relations(DepsNodeHandle *handle, Object *object, Collection *collection, unsigned int modifier_type, DEG_CollobjFilterFunction filter_function, const char *name)
void DEG_add_forcefield_relations(DepsNodeHandle *handle, Object *object, EffectorWeights *eff, bool add_absorption, int skip_forcefield, const char *name)
static void panel_draw(const bContext *, Panel *panel)
ModifierTypeInfo modifierType_Softbody
struct Collection * collision_group
struct EffectorWeights * effector_weights