Blender V4.5
btHeightfieldTerrainShape.h
Go to the documentation of this file.
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_HEIGHTFIELD_TERRAIN_SHAPE_H
17#define BT_HEIGHTFIELD_TERRAIN_SHAPE_H
18
19#include "btConcaveShape.h"
21
23
74{
75public:
76 struct Range
77 {
80 };
81
82protected:
86
95 union {
96 const unsigned char* m_heightfieldDataUnsignedChar;
97 const short* m_heightfieldDataShort;
98 const btScalar* m_heightfieldDataFloat;
99 const void* m_heightfieldDataUnknown;
100 };
101
108
110
111 // Accelerator
116
119
121
122 virtual btScalar getRawHeightFieldValue(int x, int y) const;
123 void quantizeWithClamp(int* out, const btVector3& point, int isMax) const;
124
126
130 void initialize(int heightStickWidth, int heightStickLength,
131 const void* heightfieldData, btScalar heightScale,
132 btScalar minHeight, btScalar maxHeight, int upAxis,
133 PHY_ScalarType heightDataType, bool flipQuadEdges);
134
135public:
137
139
144 btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength,
145 const void* heightfieldData, btScalar heightScale,
146 btScalar minHeight, btScalar maxHeight,
147 int upAxis, PHY_ScalarType heightDataType,
148 bool flipQuadEdges);
149
151
157 btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength, const void* heightfieldData, btScalar maxHeight, int upAxis, bool useFloatData, bool flipQuadEdges);
158
160
161 void setUseDiamondSubdivision(bool useDiamondSubdivision = true) { m_useDiamondSubdivision = useDiamondSubdivision; }
162
164 void setUseZigzagSubdivision(bool useZigzagSubdivision = true) { m_useZigzagSubdivision = useZigzagSubdivision; }
165
166 void setFlipTriangleWinding(bool flipTriangleWinding)
167 {
168 m_flipTriangleWinding = flipTriangleWinding;
169 }
170 virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
171
172 virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
173
174 virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
175
176 virtual void setLocalScaling(const btVector3& scaling);
177
178 virtual const btVector3& getLocalScaling() const;
179
180 void getVertex(int x, int y, btVector3& vertex) const;
181
182 void performRaycast(btTriangleCallback * callback, const btVector3& raySource, const btVector3& rayTarget) const;
183
184 void buildAccelerator(int chunkSize = 16);
185 void clearAccelerator();
186
187 int getUpAxis() const
188 {
189 return m_upAxis;
190 }
191 //debugging
192 virtual const char* getName() const { return "HEIGHTFIELD"; }
193
194
195 void setUserIndex2(int index)
196 {
197 m_userIndex2 = index;
198 }
199 int getUserIndex2() const
200 {
201 return m_userIndex2;
202 }
204 {
205 m_userValue3 = value;
206 }
208 {
209 return m_userValue3;
210 }
212 {
213 return m_triangleInfoMap;
214 }
216 {
217 return m_triangleInfoMap;
218 }
220 {
221 m_triangleInfoMap = map;
222 }
223 const unsigned char* getHeightfieldRawData() const
224 {
225 return m_heightfieldDataUnsignedChar;
226 }
227};
228
229#endif //BT_HEIGHTFIELD_TERRAIN_SHAPE_H
virtual void setLocalScaling(const btVector3 &scaling)
virtual const char * getName() const
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const
Definition btConeShape.h:54
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
virtual void getVertex(int i, btVector3 &vtx) const
void setTriangleInfoMap(btTriangleInfoMap *triangleInfoMap)
void performRaycast(btTriangleCallback *callback, const btVector3 &raySource, const btVector3 &rayTarget)
const btTriangleInfoMap * getTriangleInfoMap() const
virtual void processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const
btTriangleInfoMap * m_triangleInfoMap
int getUpAxis() const
void setUserIndex2(int index)
int m_userIndex2
int getUserIndex2() const
virtual const btVector3 & getLocalScaling() const =0
btVector3 m_localAabbMin
btVector3 m_localAabbMax
btVector3 m_localScaling
btConcaveShape()
PHY_ScalarType
void initialize()
btAlignedObjectArray< Range > m_vboundsGrid
PHY_ScalarType m_heightDataType
int m_heightStickWidth
terrain data
const unsigned char * getHeightfieldRawData() const
btVector3 m_localOrigin
virtual btScalar getRawHeightFieldValue(int x, int y) const
btScalar m_heightScale
btScalar m_maxHeight
void setUseDiamondSubdivision(bool useDiamondSubdivision=true)
int m_vboundsGridWidth
btScalar getUserValue3() const
void clearAccelerator()
btScalar m_userValue3
bool m_useDiamondSubdivision
btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength, const void *heightfieldData, btScalar heightScale, btScalar minHeight, btScalar maxHeight, int upAxis, PHY_ScalarType heightDataType, bool flipQuadEdges)
preferred constructor
btScalar m_minHeight
int m_vboundsGridLength
bool m_useZigzagSubdivision
int m_heightStickLength
btScalar m_width
btScalar m_length
void setUseZigzagSubdivision(bool useZigzagSubdivision=true)
could help compatibility with Ogre heightfields. See https://code.google.com/p/bullet/issues/detail?...
int m_vboundsChunkSize
bool m_flipTriangleWinding
void setFlipTriangleWinding(bool flipTriangleWinding)
void setUserValue3(btScalar value)
void buildAccelerator(int chunkSize=16)
bool m_flipQuadEdges
SIMD_FORCE_INLINE void quantizeWithClamp(unsigned short *out, const btVector3 &point2, int isMax) const
#define BT_DECLARE_ALIGNED_ALLOCATOR()
Definition btScalar.h:425
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition btScalar.h:285
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:30
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
Definition btVector3.h:82
#define out
#define public
#define min(a, b)
Definition sort.cc:36
The btTriangleInfoMap stores edge angle information for some triangles. You can compute this informat...
max
Definition text_draw.cc:251