14 .description(
"The camera used for rendering the scene");
28 ntype.
ui_name =
"Active Camera";
#define GEO_NODE_INPUT_ACTIVE_CAMERA
Scene * DEG_get_evaluated_scene(const Depsgraph *graph)
T * DEG_get_evaluated(const Depsgraph *depsgraph, T *id)
#define NOD_REGISTER_NODE(REGISTER_FUNC)
void set_output(StringRef identifier, T &&value)
const Depsgraph * depsgraph() const
void node_register_type(bNodeType &ntype)
void geo_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
std::string ui_description
NodeGeometryExecFunction geometry_node_execute
const char * enum_name_legacy
NodeDeclareFunction declare