48 col = &layout->
column(
true);
53 layout->
prop(ptr,
"use_antialiasing",
UI_ITEM_NONE, std::nullopt, ICON_NONE);
@ eShaderFxType_GpencilType
void BKE_shaderfx_copydata_generic(const struct ShaderFxData *fx_src, struct ShaderFxData *fx_dst)
#define ARRAY_SET_ITEMS(...)
static void panel_draw(const bContext *, Panel *panel)
ShaderFxTypeInfo shaderfx_Type_Pixel
PanelType * shaderfx_panel_register(ARegionType *region_type, ShaderFxType type, PanelDrawFn draw)
void shaderfx_panel_end(uiLayout *layout, PointerRNA *ptr)
PointerRNA * shaderfx_panel_get_property_pointers(Panel *panel, PointerRNA *r_ob_ptr)
static void init_data(ModifierData *md)
static void panel_register(ARegionType *region_type)
static void copy_data(const ModifierData *md, ModifierData *target, const int flag)
void uiLayoutSetPropSep(uiLayout *layout, bool is_sep)
PropertyRNA * RNA_struct_find_property(PointerRNA *ptr, const char *identifier)
uiLayout & column(bool align)
void prop(PointerRNA *ptr, PropertyRNA *prop, int index, int value, eUI_Item_Flag flag, std::optional< blender::StringRef > name_opt, int icon, std::optional< blender::StringRef > placeholder=std::nullopt)