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Blender V4.5
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#include "node_texture_util.hh"Go to the source code of this file.
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| static void | colorfn (float *out, TexParams *p, bNode *, bNodeStack **in, short thread) |
| static void | exec (void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) |
| void | register_node_type_tex_at () |
Variables | |
| static blender::bke::bNodeSocketTemplate | inputs [] |
| static blender::bke::bNodeSocketTemplate | outputs [] |
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Definition at line 21 of file node_texture_at.cc.
References TexParams::co, colorfn(), in, out, tex_input_rgba(), and tex_input_vec().
Referenced by colorfn(), colorfn(), colorfn(), colorfn(), colorfn(), colorfn(), colorfn(), colorfn(), colorfn(), colorfn(), colorfn(), colorfn(), colorfn(), exec(), exec(), exec(), exec(), exec(), exec(), exec(), exec(), exec(), exec(), exec(), exec(), and exec().
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Definition at line 31 of file node_texture_at.cc.
References colorfn(), data, in, out, and tex_output().
Referenced by register_node_type_tex_at().
| void register_node_type_tex_at | ( | ) |
Definition at line 41 of file node_texture_at.cc.
References blender::bke::bNodeType::enum_name_legacy, exec(), blender::bke::bNodeType::exec_fn, inputs, blender::bke::bNodeType::nclass, NODE_CLASS_DISTORT, blender::bke::node_register_type(), blender::bke::node_type_size(), blender::bke::node_type_socket_templates(), outputs, register_node_type_tex_at(), TEX_NODE_AT, tex_node_type_base(), and blender::bke::bNodeType::ui_name.
Referenced by register_node_type_tex_at(), and register_texture_nodes().
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Definition at line 11 of file node_texture_at.cc.
Referenced by register_node_type_tex_at().
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Definition at line 16 of file node_texture_at.cc.
Referenced by register_node_type_tex_at().