16#ifndef BT_TRIANGLE_MESH_SHAPE_H
17#define BT_TRIANGLE_MESH_SHAPE_H
79 virtual const char*
getName()
const {
return "TRIANGLEMESH"; }
virtual void setLocalScaling(const btVector3 &scaling)
SIMD_FORCE_INLINE btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const
btConvexShape Interface
virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const
virtual const char * getName() const
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
virtual void processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const
virtual const btVector3 & getLocalScaling() const =0
class btStridingMeshInterface * getMeshInterface()
#define BT_DECLARE_ALIGNED_ALLOCATOR()
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
#define ATTRIBUTE_ALIGNED16(a)
btStridingMeshInterface * m_meshInterface
btTriangleMeshShape(btStridingMeshInterface *meshInterface)
const btVector3 & getLocalAabbMin() const
const btVector3 & getLocalAabbMax() const
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...