65 int edge_vertices[2]);
80 const int vertex_index,
86 const int vertex_index,
122 const int face_index,
123 const int corner_index);
OpenSubdiv_FVarLinearInterpolation
OpenSubdiv_VtxBoundaryInterpolation
void(*) getFaceEdges(const OpenSubdiv_Converter *converter, const int face_index, int *face_edges)
int(*) getNumEdges(const OpenSubdiv_Converter *converter)
float(*) getEdgeSharpness(const OpenSubdiv_Converter *converter, const int edge_index)
void(*) getVertexEdges(const OpenSubdiv_Converter *converter, const int vertex_index, int *vertex_edges)
int(*) getNumUVCoordinates(const OpenSubdiv_Converter *converter)
void(*) getVertexFaces(const OpenSubdiv_Converter *converter, const int vertex_index, int *vertex_faces)
OpenSubdiv_VtxBoundaryInterpolation(*) getVtxBoundaryInterpolation(const OpenSubdiv_Converter *converter)
int(*) getNumVertexFaces(const OpenSubdiv_Converter *converter, const int vertex_index)
OpenSubdiv_FVarLinearInterpolation(*) getFVarLinearInterpolation(const OpenSubdiv_Converter *converter)
OpenSubdiv_SchemeType(*) getSchemeType(const OpenSubdiv_Converter *converter)
void(*) precalcUVLayer(const OpenSubdiv_Converter *converter, const int layer_index)
void(*) getEdgeFaces(const OpenSubdiv_Converter *converter, const int edge, int *edge_faces)
int(*) getNumVertexEdges(const OpenSubdiv_Converter *converter, const int vertex_index)
int(*) getNumUVLayers(const OpenSubdiv_Converter *converter)
float(*) getVertexSharpness(const OpenSubdiv_Converter *converter, const int vertex_index)
bool(*) isInfiniteSharpVertex(const OpenSubdiv_Converter *converter, const int vertex_index)
void(*) getEdgeVertices(const OpenSubdiv_Converter *converter, const int edge_index, int edge_vertices[2])
blender::OffsetIndices< int > faces
int(*) getFaceCornerUVIndex(const OpenSubdiv_Converter *converter, const int face_index, const int corner_index)
int(*) getNumEdgeFaces(const OpenSubdiv_Converter *converter, const int edge_index)
bool(*) specifiesFullTopology(const OpenSubdiv_Converter *converter)
void(*) getFaceVertices(const OpenSubdiv_Converter *converter, const int face_index, int *face_vertices)
void(*) finishUVLayer(const OpenSubdiv_Converter *converter)
void(*) freeUserData(const OpenSubdiv_Converter *converter)
int(*) getNumVertices(const OpenSubdiv_Converter *converter)