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Blender V4.5
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Go to the source code of this file.
Macros | |
| #define | DEFINE_PASS_ACCESSOR(pass, kernel_pass) |
Functions | |
| DEFINE_PASS_ACCESSOR (depth, DEPTH) | |
| DEFINE_PASS_ACCESSOR (mist, MIST) | |
| DEFINE_PASS_ACCESSOR (sample_count, SAMPLE_COUNT) | |
| DEFINE_PASS_ACCESSOR (float, FLOAT) | |
| DEFINE_PASS_ACCESSOR (light_path, LIGHT_PATH) | |
| DEFINE_PASS_ACCESSOR (float3, FLOAT3) | |
| DEFINE_PASS_ACCESSOR (motion, MOTION) | |
| DEFINE_PASS_ACCESSOR (cryptomatte, CRYPTOMATTE) | |
| DEFINE_PASS_ACCESSOR (shadow_catcher, SHADOW_CATCHER) | |
| DEFINE_PASS_ACCESSOR (shadow_catcher_matte_with_shadow, SHADOW_CATCHER_MATTE_WITH_SHADOW) | |
| DEFINE_PASS_ACCESSOR (combined, COMBINED) | |
| DEFINE_PASS_ACCESSOR (float4, FLOAT4) | |
| #define DEFINE_PASS_ACCESSOR | ( | pass, | |
| kernel_pass ) |
Definition at line 81 of file pass_accessor_gpu.cpp.
| DEFINE_PASS_ACCESSOR | ( | combined | , |
| COMBINED | ) |
References DEFINE_PASS_ACCESSOR.
| DEFINE_PASS_ACCESSOR | ( | cryptomatte | , |
| CRYPTOMATTE | ) |
References DEFINE_PASS_ACCESSOR.
| DEFINE_PASS_ACCESSOR | ( | depth | , |
| DEPTH | ) |
References DEFINE_PASS_ACCESSOR.
| DEFINE_PASS_ACCESSOR | ( | float | , |
| FLOAT | ) |
References DEFINE_PASS_ACCESSOR, and FLOAT.
References DEFINE_PASS_ACCESSOR, and FLOAT3.
References CCL_NAMESPACE_END, DEFINE_PASS_ACCESSOR, and FLOAT4.
| DEFINE_PASS_ACCESSOR | ( | light_path | , |
| LIGHT_PATH | ) |
References DEFINE_PASS_ACCESSOR.
| DEFINE_PASS_ACCESSOR | ( | mist | , |
| MIST | ) |
References DEFINE_PASS_ACCESSOR.
| DEFINE_PASS_ACCESSOR | ( | motion | , |
| MOTION | ) |
References DEFINE_PASS_ACCESSOR.
| DEFINE_PASS_ACCESSOR | ( | sample_count | , |
| SAMPLE_COUNT | ) |
References DEFINE_PASS_ACCESSOR.
| DEFINE_PASS_ACCESSOR | ( | shadow_catcher | , |
| SHADOW_CATCHER | ) |
References DEFINE_PASS_ACCESSOR.
| DEFINE_PASS_ACCESSOR | ( | shadow_catcher_matte_with_shadow | , |
| SHADOW_CATCHER_MATTE_WITH_SHADOW | ) |
References DEFINE_PASS_ACCESSOR.