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Adonthell
0.4
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Declares the mapcharacter class. More...
#include "animation.h"#include "character_base.h"#include "path.h"#include "text_bubble.h"#include "event_list.h"

Go to the source code of this file.
Classes | |
| class | mapcharacter |
| Representation of characters on a landmap. More... | |
Macros | |
| #define | MAPCHAR_DIR "gfx/mapcharacters/" |
| Where mapcharacter files resides. More... | |
mapcharacter moves. | |
| #define | STAND_NORTH 0 |
| Standing North. More... | |
| #define | STAND_SOUTH 1 |
| Standing South. More... | |
| #define | STAND_WEST 2 |
| Standing West. More... | |
| #define | STAND_EAST 3 |
| Standing East. More... | |
| #define | WALK_NORTH 4 |
| Walking North. More... | |
| #define | WALK_SOUTH 5 |
| Walking South. More... | |
| #define | WALK_WEST 6 |
| Walking West. More... | |
| #define | WALK_EAST 7 |
| Walking East. More... | |
| #define | NBR_MOVES 8 |
| Total number of moves. More... | |
| #define | NO_MOVE 65535 |
| No move. More... | |
Declares the mapcharacter class.
Definition in file mapcharacter.h.
| #define MAPCHAR_DIR "gfx/mapcharacters/" |
Where mapcharacter files resides.
Definition at line 37 of file mapcharacter.h.
| #define STAND_NORTH 0 |
Standing North.
Definition at line 58 of file mapcharacter.h.
| #define STAND_SOUTH 1 |
Standing South.
Definition at line 64 of file mapcharacter.h.
| #define STAND_WEST 2 |
Standing West.
Definition at line 70 of file mapcharacter.h.
| #define STAND_EAST 3 |
Standing East.
Definition at line 76 of file mapcharacter.h.
| #define WALK_NORTH 4 |
Walking North.
Definition at line 82 of file mapcharacter.h.
| #define WALK_SOUTH 5 |
Walking South.
Definition at line 88 of file mapcharacter.h.
| #define WALK_WEST 6 |
Walking West.
Definition at line 94 of file mapcharacter.h.
| #define WALK_EAST 7 |
Walking East.
Definition at line 100 of file mapcharacter.h.
| #define NBR_MOVES 8 |
Total number of moves.
Definition at line 106 of file mapcharacter.h.
| #define NO_MOVE 65535 |
No move.
Definition at line 112 of file mapcharacter.h.