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Nemiver
0.3
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#include <nmv-dbg-common.h>
Public Member Functions | |
| virtual bool | can_handle (CommandAndOutput &) |
| virtual void | do_handle (CommandAndOutput &) |
Public Member Functions inherited from nemiver::common::Object | |
| Object () | |
| Object (Object const &) | |
| Object & | operator= (Object const &) |
| virtual | ~Object () |
| void | ref () |
| void | unref () |
| void | enable_refcount (bool a_enabled=true) |
| bool | is_refcount_enabled () const |
| long | get_refcount () const |
| void | attach_object (const UString &a_key, const Object *a_object) |
| bool | get_attached_object (const UString &a_key, const Object *&a_object) |
Additional Inherited Members | |
Protected Attributes inherited from nemiver::common::Object | |
| SafePtr< ObjectPriv > | m_priv |
After the output of the debugger engine got parsed, it is send to a list of OutputHandlers. In that list, each output handler looks for some particular properties of the output (e.g did the debugger stopped ?, or is it running ? etc ...) and fires events according to the properties found in the output. Output handlers are the place from where IDebugger implementations fire their signals from.
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inlinevirtual |
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inlinevirtual |
1.8.17