#include "OgreGL3PlusRenderTexture.h"#include "OgreGL3PlusContext.h"#include "OgreGL3PlusFrameBufferObject.h"Go to the source code of this file.
Classes | |
| class | Ogre::GL3PlusFBOManager |
| Factory for GL Frame Buffer Objects, and related things. More... | |
| struct | Ogre::GL3PlusFBOManager::FormatProperties |
| Frame Buffer Object properties for a certain texture format. More... | |
| struct | Ogre::GL3PlusFBOManager::FormatProperties::Mode |
| Allowed modes/properties for this pixel format. More... | |
| struct | Ogre::GL3PlusFBOManager::RBFormat |
| Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format. More... | |
| struct | Ogre::GL3PlusFBOManager::RBRef |
| class | Ogre::GL3PlusFBORenderTexture |
| RenderTexture for GL FBO. More... | |
Namespaces | |
| Ogre | |
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Tue Apr 13 2021 08:53:15