Base implementation of a D3D11 buffer, dealing with all the common aspects. More...
#include <OgreD3D11HardwareBuffer.h>

Public Types | |
| enum | BufferType { VERTEX_BUFFER, INDEX_BUFFER, CONSTANT_BUFFER } |
| enum | LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE, HBL_WRITE_ONLY } |
| Locking options. More... | |
| enum | Usage { HBU_STATIC = 1, HBU_DYNAMIC = 2, HBU_WRITE_ONLY = 4, HBU_DISCARDABLE = 8, HBU_STATIC_WRITE_ONLY = 5, HBU_DYNAMIC_WRITE_ONLY = 6, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 } |
| Enums describing buffer usage; not mutually exclusive. More... | |
Public Member Functions | |
| D3D11HardwareBuffer (BufferType btype, size_t sizeBytes, HardwareBuffer::Usage usage, D3D11Device &device, bool useSystemMem, bool useShadowBuffer, bool streamOut) | |
| ~D3D11HardwareBuffer () | |
| virtual void | _updateFromShadow (void) |
| Updates the real buffer from the shadow buffer, if required. More... | |
| virtual void | copyData (HardwareBuffer &srcBuffer) |
| Copy all data from another buffer into this one. More... | |
| void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
| See HardwareBuffer. More... | |
| ID3D11Buffer * | getD3DBuffer (void) |
| Get the D3D-specific buffer. More... | |
| size_t | getSizeInBytes (void) const |
| Returns the size of this buffer in bytes. More... | |
| Usage | getUsage (void) const |
| Returns the Usage flags with which this buffer was created. More... | |
| bool | hasShadowBuffer (void) const |
| Returns whether this buffer has a system memory shadow for quicker reading. More... | |
| bool | isLocked (void) const |
| Returns whether or not this buffer is currently locked. More... | |
| bool | isSystemMemory (void) const |
| Returns whether this buffer is held in system memory. More... | |
| void * | lock (LockOptions options) |
| Lock the entire buffer for (potentially) reading / writing. More... | |
| virtual void * | lock (size_t offset, size_t length, LockOptions options) |
| Lock the buffer for (potentially) reading / writing. More... | |
| void | operator delete (void *ptr) |
| void | operator delete (void *ptr, const char *, int, const char *) |
| void | operator delete (void *ptr, void *) |
| void | operator delete[] (void *ptr) |
| void | operator delete[] (void *ptr, const char *, int, const char *) |
| void * | operator new (size_t sz) |
| void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More... | |
| void * | operator new (size_t sz, void *ptr) |
| placement operator new More... | |
| void * | operator new[] (size_t sz) |
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More... | |
| void | readData (size_t offset, size_t length, void *pDest) |
| See HardwareBuffer. More... | |
| void | suppressHardwareUpdate (bool suppress) |
| Pass true to suppress hardware upload of shadow buffer changes. More... | |
| virtual void | unlock (void) |
| Releases the lock on this buffer. More... | |
| void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
| See HardwareBuffer. More... | |
Protected Member Functions | |
| void * | lockImpl (size_t offset, size_t length, LockOptions options) |
| See HardwareBuffer. More... | |
| void | unlockImpl (void) |
| See HardwareBuffer. More... | |
Protected Attributes | |
| BufferType | mBufferType |
| D3D11_BUFFER_DESC | mDesc |
| D3D11Device & | mDevice |
| bool | mIsLocked |
| size_t | mLockSize |
| size_t | mLockStart |
| ID3D11Buffer * | mlpD3DBuffer |
| D3D11HardwareBuffer * | mpTempStagingBuffer |
| HardwareBuffer * | mShadowBuffer |
| bool | mShadowUpdated |
| size_t | mSizeInBytes |
| bool | mStagingUploadNeeded |
| bool | mSuppressHardwareUpdate |
| bool | mSystemMemory |
| Usage | mUsage |
| bool | mUseShadowBuffer |
| bool | mUseTempStagingBuffer |
Base implementation of a D3D11 buffer, dealing with all the common aspects.
Definition at line 40 of file OgreD3D11HardwareBuffer.h.
| Enumerator | |
|---|---|
| VERTEX_BUFFER | |
| INDEX_BUFFER | |
| CONSTANT_BUFFER | |
Definition at line 43 of file OgreD3D11HardwareBuffer.h.
|
inherited |
Locking options.
Definition at line 121 of file OgreHardwareBuffer.h.
|
inherited |
Enums describing buffer usage; not mutually exclusive.
Definition at line 79 of file OgreHardwareBuffer.h.
| Ogre::D3D11HardwareBuffer::D3D11HardwareBuffer | ( | BufferType | btype, |
| size_t | sizeBytes, | ||
| HardwareBuffer::Usage | usage, | ||
| D3D11Device & | device, | ||
| bool | useSystemMem, | ||
| bool | useShadowBuffer, | ||
| bool | streamOut | ||
| ) |
| Ogre::D3D11HardwareBuffer::~D3D11HardwareBuffer | ( | ) |
|
virtualinherited |
Updates the real buffer from the shadow buffer, if required.
Reimplemented in Ogre::GL3PlusHardwareVertexBuffer, Ogre::GL3PlusHardwareIndexBuffer, Ogre::GLHardwareVertexBuffer, and Ogre::GLHardwareIndexBuffer.
Definition at line 305 of file OgreHardwareBuffer.h.
References Ogre::HardwareBuffer::lockImpl(), and Ogre::HardwareBuffer::unlockImpl().
|
virtualinherited |
Copy all data from another buffer into this one.
Definition at line 298 of file OgreHardwareBuffer.h.
References Ogre::HardwareBuffer::getSizeInBytes().
|
virtual |
| ID3D11Buffer* Ogre::D3D11HardwareBuffer::getD3DBuffer | ( | void | ) |
Get the D3D-specific buffer.
Definition at line 79 of file OgreD3D11HardwareBuffer.h.
References mlpD3DBuffer.
|
inherited |
Returns the size of this buffer in bytes.
Definition at line 330 of file OgreHardwareBuffer.h.
Referenced by Ogre::HardwareBuffer::copyData().
|
inherited |
Returns the Usage flags with which this buffer was created.
Definition at line 332 of file OgreHardwareBuffer.h.
|
inherited |
Returns whether this buffer has a system memory shadow for quicker reading.
Definition at line 336 of file OgreHardwareBuffer.h.
|
inherited |
Returns whether or not this buffer is currently locked.
Definition at line 338 of file OgreHardwareBuffer.h.
References Ogre::HardwareBuffer::isLocked().
Referenced by Ogre::HardwareBuffer::isLocked(), and Ogre::HardwareBuffer::unlock().
|
inherited |
Returns whether this buffer is held in system memory.
Definition at line 334 of file OgreHardwareBuffer.h.
|
inherited |
Lock the entire buffer for (potentially) reading / writing.
| options | Locking options |
Definition at line 220 of file OgreHardwareBuffer.h.
|
virtualinherited |
Lock the buffer for (potentially) reading / writing.
| offset | The byte offset from the start of the buffer to lock |
| length | The size of the area to lock, in bytes |
| options | Locking options |
Reimplemented in Ogre::DefaultHardwareCounterBuffer, Ogre::GL3PlusDefaultHardwareCounterBuffer, Ogre::DefaultHardwareUniformBuffer, Ogre::GL3PlusDefaultHardwareUniformBuffer, Ogre::GLES2DefaultHardwareUniformBuffer, Ogre::HardwarePixelBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::GLDefaultHardwareIndexBuffer, Ogre::GL3PlusDefaultHardwareIndexBuffer, Ogre::GLESDefaultHardwareIndexBuffer, Ogre::GLES2DefaultHardwareIndexBuffer, Ogre::DefaultHardwareVertexBuffer, Ogre::GL3PlusDefaultHardwareVertexBuffer, Ogre::GLDefaultHardwareVertexBuffer, Ogre::GLESDefaultHardwareVertexBuffer, Ogre::GLES2DefaultHardwareVertexBuffer, Ogre::D3D11HardwareIndexBuffer, Ogre::D3D11HardwareUniformBuffer, and Ogre::D3D11HardwareVertexBuffer.
Definition at line 183 of file OgreHardwareBuffer.h.
References Ogre::Exception::ERR_INVALIDPARAMS, Ogre::HardwareBuffer::lock(), and OGRE_EXCEPT.
Referenced by Ogre::HardwareBuffer::copyData(), and Ogre::HardwareBuffer::lock().
|
protectedvirtual |
See HardwareBuffer.
Implements Ogre::HardwareBuffer.
|
inherited |
Definition at line 96 of file OgreMemoryAllocatedObject.h.
|
inherited |
Definition at line 108 of file OgreMemoryAllocatedObject.h.
|
inherited |
Definition at line 102 of file OgreMemoryAllocatedObject.h.
|
inherited |
Definition at line 113 of file OgreMemoryAllocatedObject.h.
|
inherited |
Definition at line 119 of file OgreMemoryAllocatedObject.h.
|
inherited |
Definition at line 73 of file OgreMemoryAllocatedObject.h.
|
inherited |
operator new, with debug line info
Definition at line 68 of file OgreMemoryAllocatedObject.h.
|
inherited |
placement operator new
Definition at line 79 of file OgreMemoryAllocatedObject.h.
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inherited |
Definition at line 91 of file OgreMemoryAllocatedObject.h.
|
inherited |
array operator new, with debug line info
Definition at line 86 of file OgreMemoryAllocatedObject.h.
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virtual |
See HardwareBuffer.
Implements Ogre::HardwareBuffer.
|
inherited |
Pass true to suppress hardware upload of shadow buffer changes.
Definition at line 342 of file OgreHardwareBuffer.h.
|
virtualinherited |
Releases the lock on this buffer.
Reimplemented in Ogre::DefaultHardwareCounterBuffer, Ogre::GL3PlusDefaultHardwareCounterBuffer, Ogre::DefaultHardwareUniformBuffer, Ogre::GL3PlusDefaultHardwareUniformBuffer, Ogre::GLES2DefaultHardwareUniformBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::GLDefaultHardwareIndexBuffer, Ogre::GL3PlusDefaultHardwareIndexBuffer, Ogre::GLESDefaultHardwareIndexBuffer, Ogre::GLES2DefaultHardwareIndexBuffer, Ogre::DefaultHardwareVertexBuffer, Ogre::GL3PlusDefaultHardwareVertexBuffer, Ogre::GLDefaultHardwareVertexBuffer, Ogre::GLESDefaultHardwareVertexBuffer, Ogre::GLES2DefaultHardwareVertexBuffer, Ogre::D3D11HardwareIndexBuffer, Ogre::D3D11HardwareUniformBuffer, and Ogre::D3D11HardwareVertexBuffer.
Definition at line 236 of file OgreHardwareBuffer.h.
References Ogre::HardwareBuffer::isLocked(), and Ogre::HardwareBuffer::unlock().
Referenced by Ogre::HardwareBuffer::copyData(), and Ogre::HardwareBuffer::unlock().
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protectedvirtual |
See HardwareBuffer.
Implements Ogre::HardwareBuffer.
|
virtual |
See HardwareBuffer.
Implements Ogre::HardwareBuffer.
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protected |
Definition at line 54 of file OgreD3D11HardwareBuffer.h.
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protected |
Definition at line 56 of file OgreD3D11HardwareBuffer.h.
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protected |
Definition at line 55 of file OgreD3D11HardwareBuffer.h.
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protectedinherited |
Definition at line 145 of file OgreHardwareBuffer.h.
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protectedinherited |
Definition at line 147 of file OgreHardwareBuffer.h.
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protectedinherited |
Definition at line 146 of file OgreHardwareBuffer.h.
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protected |
Definition at line 50 of file OgreD3D11HardwareBuffer.h.
Referenced by getD3DBuffer().
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protected |
Definition at line 52 of file OgreD3D11HardwareBuffer.h.
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protectedinherited |
Definition at line 150 of file OgreHardwareBuffer.h.
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protectedinherited |
Definition at line 151 of file OgreHardwareBuffer.h.
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protectedinherited |
Definition at line 143 of file OgreHardwareBuffer.h.
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protected |
Definition at line 53 of file OgreD3D11HardwareBuffer.h.
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protectedinherited |
Definition at line 152 of file OgreHardwareBuffer.h.
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protectedinherited |
Definition at line 148 of file OgreHardwareBuffer.h.
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protectedinherited |
Definition at line 144 of file OgreHardwareBuffer.h.
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protectedinherited |
Definition at line 149 of file OgreHardwareBuffer.h.
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protected |
Definition at line 51 of file OgreD3D11HardwareBuffer.h.
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Tue Apr 13 2021 08:53:15