#include <OgreGLES2HardwareOcclusionQuery.h>
◆ GLES2HardwareOcclusionQuery()
| Ogre::GLES2HardwareOcclusionQuery::GLES2HardwareOcclusionQuery |
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Default object constructor.
◆ ~GLES2HardwareOcclusionQuery()
| Ogre::GLES2HardwareOcclusionQuery::~GLES2HardwareOcclusionQuery |
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◆ beginOcclusionQuery()
| void Ogre::GLES2HardwareOcclusionQuery::beginOcclusionQuery |
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◆ createQuery()
| void Ogre::GLES2HardwareOcclusionQuery::createQuery |
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◆ destroyQuery()
| void Ogre::GLES2HardwareOcclusionQuery::destroyQuery |
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◆ endOcclusionQuery()
| void Ogre::GLES2HardwareOcclusionQuery::endOcclusionQuery |
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◆ isStillOutstanding()
| bool Ogre::GLES2HardwareOcclusionQuery::isStillOutstanding |
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◆ notifyOnContextLost()
| virtual void Ogre::GLES2HardwareOcclusionQuery::notifyOnContextLost |
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◆ notifyOnContextReset()
| virtual void Ogre::GLES2HardwareOcclusionQuery::notifyOnContextReset |
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protectedvirtual |
◆ pullOcclusionQuery()
| bool Ogre::GLES2HardwareOcclusionQuery::pullOcclusionQuery |
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unsigned int * |
NumOfFragments | ) |
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◆ mQueryID
| GLuint Ogre::GLES2HardwareOcclusionQuery::mQueryID |
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private |
The documentation for this class was generated from the following file: