#include "OgreGLPrerequisites.h"#include "OgreSingleton.h"#include "OgreGLSLExtSupport.h"#include "OgreGLSLLinkProgram.h"Go to the source code of this file.
Classes | |
| class | Ogre::GLSL::GLSLLinkProgramManager |
| Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program object that represents the active vertex and fragment shader objects during a rendering state. More... | |
Namespaces | |
| Ogre | |
| Ogre::GLSL | |
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Last modified Tue Apr 13 2021 08:53:15