#include "OgreGLPrerequisites.h"#include "OgreGpuProgram.h"#include "OgreHardwareVertexBuffer.h"#include "OgreGLUniformCache.h"Go to the source code of this file.
Classes | |
| class | Ogre::GLSL::GLSLLinkProgram |
| C++ encapsulation of GLSL Program Object. More... | |
| struct | Ogre::GLSL::GLSLLinkProgram::CustomAttribute |
| Name / attribute list. More... | |
| struct | Ogre::GLSL::GLUniformReference |
| Structure used to keep track of named uniforms in the linked program object. More... | |
Namespaces | |
| Ogre | |
| Ogre::GLSL | |
Typedefs | |
| typedef GLUniformReferenceList::iterator | Ogre::GLSL::GLUniformReferenceIterator |
| typedef vector< GLUniformReference >::type | Ogre::GLSL::GLUniformReferenceList |
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Tue Apr 13 2021 08:53:15