Anim Operators¶
- bpy.ops.anim.change_frame(frame=0.0, snap=False)¶
Interactively change the current frame number
- Parameters
frame (float in [-1.04857e+06, 1.04857e+06], (optional)) – Frame
snap (boolean, (optional)) – Snap
- bpy.ops.anim.channel_select_keys(extend=False)¶
Select all keyframes of channel under mouse
- Parameters
extend (boolean, (optional)) – Extend, Extend selection
- bpy.ops.anim.channels_clean_empty()¶
Delete all empty animation data containers from visible data-blocks
- bpy.ops.anim.channels_click(extend=False, children_only=False)¶
Handle mouse clicks over animation channels
- Parameters
extend (boolean, (optional)) – Extend Select
children_only (boolean, (optional)) – Select Children Only
- bpy.ops.anim.channels_collapse(all=True)¶
Collapse (close) all selected expandable animation channels
- Parameters
all (boolean, (optional)) – All, Collapse all channels (not just selected ones)
- bpy.ops.anim.channels_delete()¶
Delete all selected animation channels
- bpy.ops.anim.channels_editable_toggle(mode='TOGGLE', type='PROTECT')¶
Toggle editability of selected channels
- Parameters
mode (enum in ['TOGGLE', 'DISABLE', 'ENABLE', 'INVERT'], (optional)) – Mode
type (enum in ['PROTECT', 'MUTE'], (optional)) – Type
- bpy.ops.anim.channels_expand(all=True)¶
Expand (open) all selected expandable animation channels
- Parameters
all (boolean, (optional)) – All, Expand all channels (not just selected ones)
- bpy.ops.anim.channels_fcurves_enable()¶
Clears ‘disabled’ tag from all F-Curves to get broken F-Curves working again
- bpy.ops.anim.channels_find(query='Query')¶
Filter the set of channels shown to only include those with matching names
- Parameters
query (string, (optional, never None)) – Text to search for in channel names
- bpy.ops.anim.channels_group(name='New Group')¶
Add selected F-Curves to a new group
- Parameters
name (string, (optional, never None)) – Name, Name of newly created group
- bpy.ops.anim.channels_move(direction='DOWN')¶
Rearrange selected animation channels
- Parameters
direction (enum in ['TOP', 'UP', 'DOWN', 'BOTTOM'], (optional)) – Direction
- bpy.ops.anim.channels_rename()¶
Rename animation channel under mouse
- bpy.ops.anim.channels_select_all(action='TOGGLE')¶
Toggle selection of all animation channels
- Parameters
action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) –
Action, Selection action to execute
TOGGLEToggle, Toggle selection for all elements.SELECTSelect, Select all elements.DESELECTDeselect, Deselect all elements.INVERTInvert, Invert selection of all elements.
- bpy.ops.anim.channels_select_box(xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True, deselect=False, extend=True)¶
Select all animation channels within the specified region
- Parameters
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input
deselect (boolean, (optional)) – Deselect, Deselect rather than select items
extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first
- bpy.ops.anim.channels_setting_disable(mode='DISABLE', type='PROTECT')¶
Disable specified setting on all selected animation channels
- Parameters
mode (enum in ['TOGGLE', 'DISABLE', 'ENABLE', 'INVERT'], (optional)) – Mode
type (enum in ['PROTECT', 'MUTE'], (optional)) – Type
- bpy.ops.anim.channels_setting_enable(mode='ENABLE', type='PROTECT')¶
Enable specified setting on all selected animation channels
- Parameters
mode (enum in ['TOGGLE', 'DISABLE', 'ENABLE', 'INVERT'], (optional)) – Mode
type (enum in ['PROTECT', 'MUTE'], (optional)) – Type
- bpy.ops.anim.channels_setting_toggle(mode='TOGGLE', type='PROTECT')¶
Toggle specified setting on all selected animation channels
- Parameters
mode (enum in ['TOGGLE', 'DISABLE', 'ENABLE', 'INVERT'], (optional)) – Mode
type (enum in ['PROTECT', 'MUTE'], (optional)) – Type
- bpy.ops.anim.channels_ungroup()¶
Remove selected F-Curves from their current groups
- bpy.ops.anim.clear_useless_actions(only_unused=True)¶
Mark actions with no F-Curves for deletion after save and reload of file preserving “action libraries”
- Parameters
only_unused (boolean, (optional)) – Only Unused, Only unused (Fake User only) actions get considered
- File
- bpy.ops.anim.copy_driver_button()¶
Copy the driver for the highlighted button
- bpy.ops.anim.driver_button_add()¶
Add driver for the property under the cursor
- bpy.ops.anim.driver_button_edit()¶
Edit the drivers for the property connected represented by the highlighted button
- bpy.ops.anim.driver_button_remove(all=True)¶
Remove the driver(s) for the property(s) connected represented by the highlighted button
- Parameters
all (boolean, (optional)) – All, Delete drivers for all elements of the array
- bpy.ops.anim.end_frame_set()¶
Set the current frame as the preview or scene end frame
- bpy.ops.anim.keyframe_clear_button(all=True)¶
Clear all keyframes on the currently active property
- Parameters
all (boolean, (optional)) – All, Clear keyframes from all elements of the array
- bpy.ops.anim.keyframe_clear_v3d()¶
Remove all keyframe animation for selected objects
- bpy.ops.anim.keyframe_delete(type='DEFAULT', confirm_success=True)¶
Delete keyframes on the current frame for all properties in the specified Keying Set
- Parameters
type (enum in ['DEFAULT'], (optional)) – Keying Set, The Keying Set to use
confirm_success (boolean, (optional)) – Confirm Successful Delete, Show a popup when the keyframes get successfully removed
- bpy.ops.anim.keyframe_delete_button(all=True)¶
Delete current keyframe of current UI-active property
- Parameters
all (boolean, (optional)) – All, Delete keyframes from all elements of the array
- bpy.ops.anim.keyframe_delete_by_name(type='Type', confirm_success=True)¶
Alternate access to ‘Delete Keyframe’ for keymaps to use
- Parameters
confirm_success (boolean, (optional)) – Confirm Successful Delete, Show a popup when the keyframes get successfully removed
- bpy.ops.anim.keyframe_delete_v3d()¶
Remove keyframes on current frame for selected objects and bones
- bpy.ops.anim.keyframe_insert(type='DEFAULT', confirm_success=True)¶
Insert keyframes on the current frame for all properties in the specified Keying Set
- Parameters
type (enum in ['DEFAULT'], (optional)) – Keying Set, The Keying Set to use
confirm_success (boolean, (optional)) – Confirm Successful Insert, Show a popup when the keyframes get successfully added
- bpy.ops.anim.keyframe_insert_button(all=True)¶
Insert a keyframe for current UI-active property
- Parameters
all (boolean, (optional)) – All, Insert a keyframe for all element of the array
- bpy.ops.anim.keyframe_insert_by_name(type='Type', confirm_success=True)¶
Alternate access to ‘Insert Keyframe’ for keymaps to use
- Parameters
confirm_success (boolean, (optional)) – Confirm Successful Insert, Show a popup when the keyframes get successfully added
Insert Keyframes for specified Keying Set, with menu of available Keying Sets if undefined
- Parameters
type (enum in ['DEFAULT'], (optional)) – Keying Set, The Keying Set to use
confirm_success (boolean, (optional)) – Confirm Successful Insert, Show a popup when the keyframes get successfully added
always_prompt (boolean, (optional)) – Always Show Menu
- bpy.ops.anim.keying_set_active_set(type='DEFAULT')¶
Select a new keying set as the active one
- Parameters
type (enum in ['DEFAULT'], (optional)) – Keying Set, The Keying Set to use
- bpy.ops.anim.keying_set_add()¶
Add a new (empty) Keying Set to the active Scene
- bpy.ops.anim.keying_set_export(filepath='', filter_folder=True, filter_text=True, filter_python=True)¶
Export Keying Set to a python script
- Parameters
filepath (string, (optional, never None)) – filepath
filter_folder (boolean, (optional)) – Filter folders
filter_text (boolean, (optional)) – Filter text
filter_python (boolean, (optional)) – Filter python
- File
- bpy.ops.anim.keying_set_path_add()¶
Add empty path to active Keying Set
- bpy.ops.anim.keying_set_path_remove()¶
Remove active Path from active Keying Set
- bpy.ops.anim.keying_set_remove()¶
Remove the active Keying Set
- bpy.ops.anim.keyingset_button_add(all=True)¶
Add current UI-active property to current keying set
- Parameters
all (boolean, (optional)) – All, Add all elements of the array to a Keying Set
- bpy.ops.anim.keyingset_button_remove()¶
Remove current UI-active property from current keying set
- bpy.ops.anim.paste_driver_button()¶
Paste the driver in the copy/paste buffer for the highlighted button
- bpy.ops.anim.previewrange_clear()¶
Clear preview range
- bpy.ops.anim.previewrange_set(xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True)¶
Interactively define frame range used for playback
- Parameters
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input
- bpy.ops.anim.start_frame_set()¶
Set the current frame as the preview or scene start frame
- bpy.ops.anim.update_animated_transform_constraints(use_convert_to_radians=True)¶
Update f-curves/drivers affecting Transform constraints (use it with files from 2.70 and earlier)
- Parameters
use_convert_to_radians (boolean, (optional)) – Convert to Radians, Convert f-curves/drivers affecting rotations to radians. Warning: Use this only once
- File