Import Anim Operators¶
- bpy.ops.import_anim.bvh(filepath='', filter_glob='*.bvh', target='ARMATURE', global_scale=1.0, frame_start=1, use_fps_scale=False, update_scene_fps=False, update_scene_duration=False, use_cyclic=False, rotate_mode='NATIVE', axis_forward='-Z', axis_up='Y')¶
Load a BVH motion capture file
- Parameters
filepath (string, (optional, never None)) – File Path, Filepath used for importing the file
filter_glob (string, (optional, never None)) – filter_glob
target (enum in ['ARMATURE', 'OBJECT'], (optional)) – Target, Import target type
global_scale (float in [0.0001, 1e+06], (optional)) – Scale, Scale the BVH by this value
frame_start (int in [-inf, inf], (optional)) – Start Frame, Starting frame for the animation
use_fps_scale (boolean, (optional)) – Scale FPS, Scale the framerate from the BVH to the current scenes, otherwise each BVH frame maps directly to a Blender frame
update_scene_fps (boolean, (optional)) – Update Scene FPS, Set the scene framerate to that of the BVH file (note that this nullifies the ‘Scale FPS’ option, as the scale will be 1:1)
update_scene_duration (boolean, (optional)) – Update Scene Duration, Extend the scene’s duration to the BVH duration (never shortens the scene)
use_cyclic (boolean, (optional)) – Loop, Loop the animation playback
rotate_mode (enum in ['QUATERNION', 'NATIVE', 'XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'], (optional)) –
Rotation, Rotation conversion
QUATERNIONQuaternion, Convert rotations to quaternions.NATIVEEuler (Native), Use the rotation order defined in the BVH file.XYZEuler (XYZ), Convert rotations to euler XYZ.XZYEuler (XZY), Convert rotations to euler XZY.YXZEuler (YXZ), Convert rotations to euler YXZ.YZXEuler (YZX), Convert rotations to euler YZX.ZXYEuler (ZXY), Convert rotations to euler ZXY.ZYXEuler (ZYX), Convert rotations to euler ZYX.
axis_forward (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) – Forward
axis_up (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) – Up
- File