BlendTexture(Texture)¶
base classes — bpy_struct, ID, Texture
- class bpy.types.BlendTexture(Texture)¶
Procedural color blending texture
- progression¶
Style of the color blending
LINEARLinear, Create a linear progression.QUADRATICQuadratic, Create a quadratic progression.EASINGEasing, Create a progression easing from one step to the next.DIAGONALDiagonal, Create a diagonal progression.SPHERICALSpherical, Create a spherical progression.QUADRATIC_SPHEREQuadratic Sphere, Create a quadratic progression in the shape of a sphere.RADIALRadial, Create a radial progression.
- Type
enum in [‘LINEAR’, ‘QUADRATIC’, ‘EASING’, ‘DIAGONAL’, ‘SPHERICAL’, ‘QUADRATIC_SPHERE’, ‘RADIAL’], default ‘LINEAR’
- use_flip_axis¶
Flip the texture’s X and Y axis
HORIZONTALHorizontal, No flipping.VERTICALVertical, Flip the texture’s X and Y axis.
- Type
enum in [‘HORIZONTAL’, ‘VERTICAL’], default ‘HORIZONTAL’
- users_material¶
Materials that use this texture
(readonly)
- users_object_modifier¶
Object modifiers that use this texture
(readonly)
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)¶
- Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
Inherited Properties
Inherited Functions