Light(ID)¶
base classes — bpy_struct, ID
subclasses —
AreaLight, PointLight, SpotLight, SunLight
- class bpy.types.Light(ID)¶
Light data-block for lighting a scene
- color¶
Light color
- Type
float array of 3 items in [0, inf], default (1.0, 1.0, 1.0)
- cutoff_distance¶
Distance at which the light influence will be set to 0
- Type
float in [0, inf], default 40.0
- diffuse_factor¶
Diffuse reflection multiplier
- Type
float in [0, inf], default 1.0
- distance¶
Falloff distance - the light is at half the original intensity at this point
- Type
float in [0, inf], default 25.0
- specular_factor¶
Specular reflection multiplier
- Type
float in [0, inf], default 1.0
- type¶
Type of light
POINTPoint, Omnidirectional point light source.SUNSun, Constant direction parallel ray light source.SPOTSpot, Directional cone light source.AREAArea, Directional area light source.
- Type
enum in [‘POINT’, ‘SUN’, ‘SPOT’, ‘AREA’], default ‘POINT’
- use_custom_distance¶
Use custom attenuation distance instead of global light threshold
- Type
boolean, default False
- use_nodes¶
Use shader nodes to render the light
- Type
boolean, default False
- volume_factor¶
Volume light multiplier
- Type
float in [0, inf], default 1.0
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Structsubclass
Inherited Properties
Inherited Functions
References