MarbleTexture(Texture)¶
base classes — bpy_struct, ID, Texture
- class bpy.types.MarbleTexture(Texture)¶
Procedural noise texture
- marble_type¶
SOFTSoft, Use soft marble.SHARPSharp, Use more clearly defined marble.SHARPERSharper, Use very clearly defined marble.
- Type
enum in [‘SOFT’, ‘SHARP’, ‘SHARPER’], default ‘SOFT’
- nabla¶
Size of derivative offset used for calculating normal
- Type
float in [0.001, 0.1], default 0.025
- noise_basis¶
Noise basis used for turbulence
BLENDER_ORIGINALBlender Original, Noise algorithm - Blender original: Smooth interpolated noise.ORIGINAL_PERLINOriginal Perlin, Noise algorithm - Original Perlin: Smooth interpolated noise.IMPROVED_PERLINImproved Perlin, Noise algorithm - Improved Perlin: Smooth interpolated noise.VORONOI_F1Voronoi F1, Noise algorithm - Voronoi F1: Returns distance to the closest feature point.VORONOI_F2Voronoi F2, Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.VORONOI_F3Voronoi F3, Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.VORONOI_F4Voronoi F4, Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.VORONOI_F2_F1Voronoi F2-F1, Noise algorithm - Voronoi F1-F2.VORONOI_CRACKLEVoronoi Crackle, Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.CELL_NOISECell Noise, Noise algorithm - Cell Noise: Square cell tessellation.
- Type
enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’
- noise_basis_2¶
SINSin, Use a sine wave to produce bands.SAWSaw, Use a saw wave to produce bands.TRITri, Use a triangle wave to produce bands.
- Type
enum in [‘SIN’, ‘SAW’, ‘TRI’], default ‘SIN’
- noise_depth¶
Depth of the cloud calculation
- Type
int in [0, 30], default 2
- noise_scale¶
Scaling for noise input
- Type
float in [0.0001, inf], default 0.25
- noise_type¶
SOFT_NOISESoft, Generate soft noise (smooth transitions).HARD_NOISEHard, Generate hard noise (sharp transitions).
- Type
enum in [‘SOFT_NOISE’, ‘HARD_NOISE’], default ‘SOFT_NOISE’
- turbulence¶
Turbulence of the bandnoise and ringnoise types
- Type
float in [0.0001, inf], default 5.0
- users_material¶
Materials that use this texture
(readonly)
- users_object_modifier¶
Object modifiers that use this texture
(readonly)
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)¶
- Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
Inherited Properties
Inherited Functions