ShaderNodeMapping(ShaderNode)¶
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeMapping(ShaderNode)¶
- vector_type¶
Type of vector that the mapping transforms
POINTPoint, Transform a point.TEXTURETexture, Transform a texture by inverse mapping the texture coordinate.VECTORVector, Transform a direction vector. Location is ignored.NORMALNormal, Transform a unit normal vector. Location is ignored.
- Type
enum in [‘POINT’, ‘TEXTURE’, ‘VECTOR’, ‘NORMAL’], default ‘POINT’
- classmethod is_registered_node_type()¶
True if a registered node type
- Returns
Result
- Return type
boolean
- classmethod input_template(index)¶
Input socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
- classmethod output_template(index)¶
Output socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)¶
- Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
Inherited Properties
Inherited Functions
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