ShaderNodeSubsurfaceScattering(ShaderNode)¶
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeSubsurfaceScattering(ShaderNode)¶
- falloff¶
Function to determine how much light nearby points contribute based on their distance to the shading point
CUBICCubic, Simple cubic falloff function.GAUSSIANGaussian, Normal distribution, multiple can be combined to fit more complex profiles.BURLEYChristensen-Burley, Approximation to physically based volume scattering.RANDOM_WALKRandom Walk, Volumetric approximation to physically based volume scattering.
- Type
enum in [‘CUBIC’, ‘GAUSSIAN’, ‘BURLEY’, ‘RANDOM_WALK’], default ‘CUBIC’
- classmethod is_registered_node_type()¶
True if a registered node type
- Returns
Result
- Return type
boolean
- classmethod input_template(index)¶
Input socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
- classmethod output_template(index)¶
Output socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)¶
- Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
Inherited Properties
Inherited Functions
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