Texture(ID)¶
base classes — bpy_struct, ID
subclasses —
BlendTexture, CloudsTexture, DistortedNoiseTexture, ImageTexture, MagicTexture, MarbleTexture, MusgraveTexture, NoiseTexture, StucciTexture, VoronoiTexture, WoodTexture
- class bpy.types.Texture(ID)¶
Texture data-block used by materials, lights, worlds and brushes
- contrast¶
Adjust the contrast of the texture
- Type
float in [0, 5], default 1.0
- factor_blue¶
- Type
float in [0, 2], default 1.0
- factor_green¶
- Type
float in [0, 2], default 1.0
- factor_red¶
- Type
float in [0, 2], default 1.0
- intensity¶
Adjust the brightness of the texture
- Type
float in [0, 2], default 1.0
- saturation¶
Adjust the saturation of colors in the texture
- Type
float in [0, 2], default 1.0
- type¶
NONENone.BLENDBlend, Procedural - create a ramp texture.CLOUDSClouds, Procedural - create a cloud-like fractal noise texture.DISTORTED_NOISEDistorted Noise, Procedural - noise texture distorted by two noise algorithms.IMAGEImage or Movie, Allow for images or movies to be used as textures.MAGICMagic, Procedural - color texture based on trigonometric functions.MARBLEMarble, Procedural - marble-like noise texture with wave generated bands.MUSGRAVEMusgrave, Procedural - highly flexible fractal noise texture.NOISENoise, Procedural - random noise, gives a different result every time, for every frame, for every pixel.STUCCIStucci, Procedural - create a fractal noise texture.VORONOIVoronoi, Procedural - create cell-like patterns based on Worley noise.WOODWood, Procedural - wave generated bands or rings, with optional noise.
- Type
enum in [‘NONE’, ‘BLEND’, ‘CLOUDS’, ‘DISTORTED_NOISE’, ‘IMAGE’, ‘MAGIC’, ‘MARBLE’, ‘MUSGRAVE’, ‘NOISE’, ‘STUCCI’, ‘VORONOI’, ‘WOOD’], default ‘IMAGE’
- use_clamp¶
Set negative texture RGB and intensity values to zero, for some uses like displacement this option can be disabled to get the full range
- Type
boolean, default False
- use_color_ramp¶
Map the texture intensity to the color ramp. Note that the alpha value is used for image textures, enable “Calculate Alpha” for images without an alpha channel
- Type
boolean, default False
- use_nodes¶
Make this a node-based texture
- Type
boolean, default False
- use_preview_alpha¶
Show Alpha in Preview Render
- Type
boolean, default False
- users_material¶
Materials that use this texture
(readonly)
- users_object_modifier¶
Object modifiers that use this texture
(readonly)
- evaluate(value)¶
Evaluate the texture at the coordinates given
- Returns
Result
- Return type
float array of 4 items in [-inf, inf]
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Structsubclass
Inherited Properties
Inherited Functions
References