ViewLayer(bpy_struct)¶
base class — bpy_struct
- class bpy.types.ViewLayer(bpy_struct)¶
View layer
- active_aov_index¶
Index of active aov
- Type
int in [0, inf], default 0
- active_layer_collection¶
Active layer collection in this view layer’s hierarchy
- Type
LayerCollection, (never None)
- aovs¶
- Type
AOVsbpy_prop_collectionofAOV, (readonly)
- eevee¶
View layer settings for Eevee
- Type
ViewLayerEEVEE, (readonly, never None)
- freestyle_settings¶
- Type
FreestyleSettings, (readonly, never None)
- invert_zmask¶
For Zmask, only render what is behind solid z values instead of in front
- Type
boolean, default False
- layer_collection¶
Root of collections hierarchy of this view layer,its ‘collection’ pointer property is the same as the scene’s master collection
- Type
LayerCollection, (readonly, never None)
- name¶
View layer name
- Type
string, default “”, (never None)
- objects¶
All the objects in this layer
- Type
LayerObjectsbpy_prop_collectionofObject, (readonly)
- pass_alpha_threshold¶
Z, Index, normal, UV and vector passes are only affected by surfaces with alpha transparency equal to or higher than this threshold
- Type
float in [0, 1], default 0.0
- pass_cryptomatte_depth¶
Sets how many unique objects can be distinguished per pixel
- Type
int in [2, 16], default 6
- samples¶
Override number of render samples for this view layer, 0 will use the scene setting
- Type
int in [0, inf], default 0
- use¶
Enable or disable rendering of this View Layer
- Type
boolean, default False
- use_all_z¶
Fill in Z values for solid faces in invisible layers, for masking
- Type
boolean, default False
- use_ao¶
Render Ambient Occlusion in this Layer
- Type
boolean, default False
- use_edge_enhance¶
Render edge-enhance in this layer (only works for solid faces)
- Type
boolean, default False
- use_freestyle¶
Render stylized strokes in this Layer
- Type
boolean, default False
- use_halo¶
Render Halos in this Layer (on top of Solid)
- Type
boolean, default False
- use_pass_ambient_occlusion¶
Deliver Ambient Occlusion pass
- Type
boolean, default False
- use_pass_combined¶
Deliver full combined RGBA buffer
- Type
boolean, default False
- use_pass_cryptomatte_accurate¶
Generate a more accurate cryptomatte pass
- Type
boolean, default True
- use_pass_cryptomatte_asset¶
Render cryptomatte asset pass, for isolating groups of objects with the same parent
- Type
boolean, default False
- use_pass_cryptomatte_material¶
Render cryptomatte material pass, for isolating materials in compositing
- Type
boolean, default False
- use_pass_cryptomatte_object¶
Render cryptomatte object pass, for isolating objects in compositing
- Type
boolean, default False
- use_pass_diffuse_color¶
Deliver diffuse color pass
- Type
boolean, default False
- use_pass_diffuse_direct¶
Deliver diffuse direct pass
- Type
boolean, default False
- use_pass_diffuse_indirect¶
Deliver diffuse indirect pass
- Type
boolean, default False
- use_pass_emit¶
Deliver emission pass
- Type
boolean, default False
- use_pass_environment¶
Deliver environment lighting pass
- Type
boolean, default False
- use_pass_glossy_color¶
Deliver glossy color pass
- Type
boolean, default False
- use_pass_glossy_direct¶
Deliver glossy direct pass
- Type
boolean, default False
- use_pass_glossy_indirect¶
Deliver glossy indirect pass
- Type
boolean, default False
- use_pass_material_index¶
Deliver material index pass
- Type
boolean, default False
- use_pass_mist¶
Deliver mist factor pass (0.0 to 1.0)
- Type
boolean, default False
- use_pass_normal¶
Deliver normal pass
- Type
boolean, default False
- use_pass_object_index¶
Deliver object index pass
- Type
boolean, default False
- use_pass_shadow¶
Deliver shadow pass
- Type
boolean, default False
- use_pass_subsurface_color¶
Deliver subsurface color pass
- Type
boolean, default False
- use_pass_subsurface_direct¶
Deliver subsurface direct pass
- Type
boolean, default False
- use_pass_subsurface_indirect¶
Deliver subsurface indirect pass
- Type
boolean, default False
- use_pass_transmission_color¶
Deliver transmission color pass
- Type
boolean, default False
- use_pass_transmission_direct¶
Deliver transmission direct pass
- Type
boolean, default False
- use_pass_transmission_indirect¶
Deliver transmission indirect pass
- Type
boolean, default False
- use_pass_uv¶
Deliver texture UV pass
- Type
boolean, default False
- use_pass_vector¶
Deliver speed vector pass
- Type
boolean, default False
- use_pass_z¶
Deliver Z values pass
- Type
boolean, default False
- use_sky¶
Render Sky in this Layer
- Type
boolean, default False
- use_solid¶
Render Solid faces in this Layer
- Type
boolean, default False
- use_strand¶
Render Strands in this Layer
- Type
boolean, default False
- use_volumes¶
Render volumes in this Layer
- Type
boolean, default False
- use_zmask¶
Only render what’s in front of the solid z values
- Type
boolean, default False
- use_ztransp¶
Render Z-transparent faces in this layer (on top of Solid and Halos)
- Type
boolean, default False
- classmethod update_render_passes()¶
Requery the enabled render passes from the render engine
- update()¶
Update data tagged to be updated from previous access to data or operators
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None)¶
- Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
Inherited Properties
Inherited Functions
References