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Blender
V2.93
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#include "BKE_global.h"#include "BLI_string.h"#include "BLI_vector.hh"#include "GPU_platform.h"#include "gl_backend.hh"#include "gl_debug.hh"#include "gl_vertex_buffer.hh"#include "gl_shader.hh"#include "gl_shader_interface.hh"Go to the source code of this file.
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GPUVertFormat from Shader | |
| static uint | calc_component_size (const GLenum gl_type) |
| static void | get_fetch_mode_and_comp_type (int gl_type, GPUVertCompType *r_comp_type, GPUVertFetchMode *r_fetch_mode) |
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Definition at line 327 of file gl_shader.cc.
Referenced by blender::gpu::GLShader::vertformat_from_shader().
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Definition at line 361 of file gl_shader.cc.
References BLI_assert, GPU_COMP_F32, GPU_COMP_I32, GPU_COMP_U32, GPU_FETCH_FLOAT, and GPU_FETCH_INT.
Referenced by blender::gpu::GLShader::vertformat_from_shader().