Blender  V2.93
gl_shader.cc
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2020 Blender Foundation.
17  * All rights reserved.
18  */
19 
24 #include "BKE_global.h"
25 
26 #include "BLI_string.h"
27 #include "BLI_vector.hh"
28 
29 #include "GPU_platform.h"
30 
31 #include "gl_backend.hh"
32 #include "gl_debug.hh"
33 #include "gl_vertex_buffer.hh"
34 
35 #include "gl_shader.hh"
36 #include "gl_shader_interface.hh"
37 
38 using namespace blender;
39 using namespace blender::gpu;
40 
41 /* -------------------------------------------------------------------- */
45 GLShader::GLShader(const char *name) : Shader(name)
46 {
47 #if 0 /* Would be nice to have, but for now the Deferred compilation \
48  * does not have a GPUContext. */
50 #endif
51  shader_program_ = glCreateProgram();
52 
53  debug::object_label(GL_PROGRAM, shader_program_, name);
54 }
55 
57 {
58 #if 0 /* Would be nice to have, but for now the Deferred compilation \
59  * does not have a GPUContext. */
61 #endif
62  /* Invalid handles are silently ignored. */
63  glDeleteShader(vert_shader_);
64  glDeleteShader(geom_shader_);
65  glDeleteShader(frag_shader_);
66  glDeleteProgram(shader_program_);
67 }
68 
71 /* -------------------------------------------------------------------- */
75 char *GLShader::glsl_patch_get()
76 {
78  static char patch[512] = "\0";
79  if (patch[0] != '\0') {
80  return patch;
81  }
82 
83  size_t slen = 0;
84  /* Version need to go first. */
85  STR_CONCAT(patch, slen, "#version 330\n");
86 
87  /* Enable extensions for features that are not part of our base GLSL version
88  * don't use an extension for something already available! */
90  STR_CONCAT(patch, slen, "#extension GL_ARB_texture_gather: enable\n");
91  /* Some drivers don't agree on GLEW_ARB_texture_gather and the actual support in the
92  * shader so double check the preprocessor define (see T56544). */
93  STR_CONCAT(patch, slen, "#ifdef GL_ARB_texture_gather\n");
94  STR_CONCAT(patch, slen, "# define GPU_ARB_texture_gather\n");
95  STR_CONCAT(patch, slen, "#endif\n");
96  }
98  STR_CONCAT(patch, slen, "#extension GL_ARB_shader_draw_parameters : enable\n");
99  STR_CONCAT(patch, slen, "#define GPU_ARB_shader_draw_parameters\n");
100  }
102  STR_CONCAT(patch, slen, "#extension GL_ARB_texture_cube_map_array : enable\n");
103  STR_CONCAT(patch, slen, "#define GPU_ARB_texture_cube_map_array\n");
104  }
105 
106  /* Derivative sign can change depending on implementation. */
107  STR_CONCATF(patch, slen, "#define DFDX_SIGN %1.1f\n", GLContext::derivative_signs[0]);
108  STR_CONCATF(patch, slen, "#define DFDY_SIGN %1.1f\n", GLContext::derivative_signs[1]);
109 
110  BLI_assert(slen < sizeof(patch));
111  return patch;
112 }
113 
114 /* Create, compile and attach the shader stage to the shader program. */
115 GLuint GLShader::create_shader_stage(GLenum gl_stage, MutableSpan<const char *> sources)
116 {
117  GLuint shader = glCreateShader(gl_stage);
118  if (shader == 0) {
119  fprintf(stderr, "GLShader: Error: Could not create shader object.");
120  return 0;
121  }
122 
123  /* Patch the shader code using the first source slot. */
124  sources[0] = glsl_patch_get();
125 
126  glShaderSource(shader, sources.size(), sources.data(), nullptr);
127  glCompileShader(shader);
128 
129  GLint status;
130  glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
131  if (!status || (G.debug & G_DEBUG_GPU)) {
132  char log[5000] = "";
133  glGetShaderInfoLog(shader, sizeof(log), nullptr, log);
134  if (log[0] != '\0') {
135  switch (gl_stage) {
136  case GL_VERTEX_SHADER:
137  this->print_log(sources, log, "VertShader", !status);
138  break;
139  case GL_GEOMETRY_SHADER:
140  this->print_log(sources, log, "GeomShader", !status);
141  break;
142  case GL_FRAGMENT_SHADER:
143  this->print_log(sources, log, "FragShader", !status);
144  break;
145  }
146  }
147  }
148  if (!status) {
149  glDeleteShader(shader);
150  compilation_failed_ = true;
151  return 0;
152  }
153 
154  debug::object_label(gl_stage, shader, name);
155 
156  glAttachShader(shader_program_, shader);
157  return shader;
158 }
159 
161 {
162  vert_shader_ = this->create_shader_stage(GL_VERTEX_SHADER, sources);
163 }
164 
166 {
167  geom_shader_ = this->create_shader_stage(GL_GEOMETRY_SHADER, sources);
168 }
169 
171 {
172  frag_shader_ = this->create_shader_stage(GL_FRAGMENT_SHADER, sources);
173 }
174 
176 {
177  if (compilation_failed_) {
178  return false;
179  }
180 
181  glLinkProgram(shader_program_);
182 
183  GLint status;
184  glGetProgramiv(shader_program_, GL_LINK_STATUS, &status);
185  if (!status) {
186  char log[5000];
187  glGetProgramInfoLog(shader_program_, sizeof(log), nullptr, log);
188  Span<const char *> sources;
189  this->print_log(sources, log, "Linking", true);
190  return false;
191  }
192 
193  interface = new GLShaderInterface(shader_program_);
194 
195  return true;
196 }
197 
200 /* -------------------------------------------------------------------- */
205 {
206  BLI_assert(shader_program_ != 0);
207  glUseProgram(shader_program_);
208 }
209 
211 {
212 #ifndef NDEBUG
213  glUseProgram(0);
214 #endif
215 }
216 
219 /* -------------------------------------------------------------------- */
225 /* Should be called before linking. */
227  const eGPUShaderTFBType geom_type)
228 {
229  glTransformFeedbackVaryings(
230  shader_program_, name_list.size(), name_list.data(), GL_INTERLEAVED_ATTRIBS);
231  transform_feedback_type_ = geom_type;
232 }
233 
235 {
236  if (transform_feedback_type_ == GPU_SHADER_TFB_NONE) {
237  return false;
238  }
239 
240  GLVertBuf *buf = static_cast<GLVertBuf *>(unwrap(buf_));
241 
242  BLI_assert(buf->vbo_id_ != 0);
243 
244  glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buf->vbo_id_);
245 
246  switch (transform_feedback_type_) {
248  glBeginTransformFeedback(GL_POINTS);
249  break;
251  glBeginTransformFeedback(GL_LINES);
252  break;
254  glBeginTransformFeedback(GL_TRIANGLES);
255  break;
256  default:
257  return false;
258  }
259  return true;
260 }
261 
263 {
264  glEndTransformFeedback();
265 }
266 
269 /* -------------------------------------------------------------------- */
273 void GLShader::uniform_float(int location, int comp_len, int array_size, const float *data)
274 {
275  switch (comp_len) {
276  case 1:
277  glUniform1fv(location, array_size, data);
278  break;
279  case 2:
280  glUniform2fv(location, array_size, data);
281  break;
282  case 3:
283  glUniform3fv(location, array_size, data);
284  break;
285  case 4:
286  glUniform4fv(location, array_size, data);
287  break;
288  case 9:
289  glUniformMatrix3fv(location, array_size, 0, data);
290  break;
291  case 16:
292  glUniformMatrix4fv(location, array_size, 0, data);
293  break;
294  default:
295  BLI_assert(0);
296  break;
297  }
298 }
299 
300 void GLShader::uniform_int(int location, int comp_len, int array_size, const int *data)
301 {
302  switch (comp_len) {
303  case 1:
304  glUniform1iv(location, array_size, data);
305  break;
306  case 2:
307  glUniform2iv(location, array_size, data);
308  break;
309  case 3:
310  glUniform3iv(location, array_size, data);
311  break;
312  case 4:
313  glUniform4iv(location, array_size, data);
314  break;
315  default:
316  BLI_assert(0);
317  break;
318  }
319 }
320 
323 /* -------------------------------------------------------------------- */
327 static uint calc_component_size(const GLenum gl_type)
328 {
329  switch (gl_type) {
330  case GL_FLOAT_VEC2:
331  case GL_INT_VEC2:
332  case GL_UNSIGNED_INT_VEC2:
333  return 2;
334  case GL_FLOAT_VEC3:
335  case GL_INT_VEC3:
336  case GL_UNSIGNED_INT_VEC3:
337  return 3;
338  case GL_FLOAT_VEC4:
339  case GL_FLOAT_MAT2:
340  case GL_INT_VEC4:
341  case GL_UNSIGNED_INT_VEC4:
342  return 4;
343  case GL_FLOAT_MAT3:
344  return 9;
345  case GL_FLOAT_MAT4:
346  return 16;
347  case GL_FLOAT_MAT2x3:
348  case GL_FLOAT_MAT3x2:
349  return 6;
350  case GL_FLOAT_MAT2x4:
351  case GL_FLOAT_MAT4x2:
352  return 8;
353  case GL_FLOAT_MAT3x4:
354  case GL_FLOAT_MAT4x3:
355  return 12;
356  default:
357  return 1;
358  }
359 }
360 
361 static void get_fetch_mode_and_comp_type(int gl_type,
362  GPUVertCompType *r_comp_type,
363  GPUVertFetchMode *r_fetch_mode)
364 {
365  switch (gl_type) {
366  case GL_FLOAT:
367  case GL_FLOAT_VEC2:
368  case GL_FLOAT_VEC3:
369  case GL_FLOAT_VEC4:
370  case GL_FLOAT_MAT2:
371  case GL_FLOAT_MAT3:
372  case GL_FLOAT_MAT4:
373  case GL_FLOAT_MAT2x3:
374  case GL_FLOAT_MAT2x4:
375  case GL_FLOAT_MAT3x2:
376  case GL_FLOAT_MAT3x4:
377  case GL_FLOAT_MAT4x2:
378  case GL_FLOAT_MAT4x3:
379  *r_comp_type = GPU_COMP_F32;
380  *r_fetch_mode = GPU_FETCH_FLOAT;
381  break;
382  case GL_INT:
383  case GL_INT_VEC2:
384  case GL_INT_VEC3:
385  case GL_INT_VEC4:
386  *r_comp_type = GPU_COMP_I32;
387  *r_fetch_mode = GPU_FETCH_INT;
388  break;
389  case GL_UNSIGNED_INT:
390  case GL_UNSIGNED_INT_VEC2:
391  case GL_UNSIGNED_INT_VEC3:
392  case GL_UNSIGNED_INT_VEC4:
393  *r_comp_type = GPU_COMP_U32;
394  *r_fetch_mode = GPU_FETCH_INT;
395  break;
396  default:
397  BLI_assert(0);
398  }
399 }
400 
402 {
404 
405  GLint attr_len;
406  glGetProgramiv(shader_program_, GL_ACTIVE_ATTRIBUTES, &attr_len);
407 
408  for (int i = 0; i < attr_len; i++) {
409  char name[256];
410  GLenum gl_type;
411  GLint size;
412  glGetActiveAttrib(shader_program_, i, sizeof(name), nullptr, &size, &gl_type, name);
413 
414  /* Ignore OpenGL names like `gl_BaseInstanceARB`, `gl_InstanceID` and `gl_VertexID`. */
415  if (glGetAttribLocation(shader_program_, name) == -1) {
416  continue;
417  }
418 
419  GPUVertCompType comp_type;
420  GPUVertFetchMode fetch_mode;
421  get_fetch_mode_and_comp_type(gl_type, &comp_type, &fetch_mode);
422 
423  int comp_len = calc_component_size(gl_type) * size;
424 
425  GPU_vertformat_attr_add(format, name, comp_type, comp_len, fetch_mode);
426  }
427 }
428 
430 {
431  return (int)this->shader_program_;
432 }
433 
@ G_DEBUG_GPU
Definition: BKE_global.h:151
#define BLI_assert(a)
Definition: BLI_assert.h:58
KDTree *BLI_kdtree_nd_() new(unsigned int maxsize)
Definition: kdtree_impl.h:99
#define STR_CONCATF(dst, len, format,...)
Definition: BLI_string.h:170
#define STR_CONCAT(dst, len, suffix)
Definition: BLI_string.h:168
unsigned int uint
Definition: BLI_sys_types.h:83
eGPUShaderTFBType
Definition: GPU_shader.h:35
@ GPU_SHADER_TFB_TRIANGLES
Definition: GPU_shader.h:39
@ GPU_SHADER_TFB_NONE
Definition: GPU_shader.h:36
@ GPU_SHADER_TFB_LINES
Definition: GPU_shader.h:38
@ GPU_SHADER_TFB_POINTS
Definition: GPU_shader.h:37
struct GPUVertBuf GPUVertBuf
GPUVertFetchMode
@ GPU_FETCH_FLOAT
@ GPU_FETCH_INT
uint GPU_vertformat_attr_add(GPUVertFormat *, const char *name, GPUVertCompType, uint comp_len, GPUVertFetchMode)
void GPU_vertformat_clear(GPUVertFormat *)
GPUVertCompType
@ GPU_COMP_F32
@ GPU_COMP_I32
@ GPU_COMP_U32
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
Definition: btDbvt.cpp:52
constexpr int64_t size() const
Definition: BLI_span.hh:524
constexpr T * data() const
Definition: BLI_span.hh:561
constexpr const T * data() const
Definition: BLI_span.hh:217
constexpr int64_t size() const
Definition: BLI_span.hh:254
static bool shader_draw_parameters_support
Definition: gl_context.hh:72
static float derivative_signs[2]
Definition: gl_context.hh:81
static bool texture_gather_support
Definition: gl_context.hh:75
static GLContext * get()
Definition: gl_context.hh:118
static bool texture_cube_map_array_support
Definition: gl_context.hh:73
void bind(void) override
Definition: gl_shader.cc:204
void transform_feedback_disable(void) override
Definition: gl_shader.cc:262
bool finalize(void) override
Definition: gl_shader.cc:175
void unbind(void) override
Definition: gl_shader.cc:210
void fragment_shader_from_glsl(MutableSpan< const char * > sources) override
Definition: gl_shader.cc:170
void uniform_float(int location, int comp_len, int array_size, const float *data) override
Definition: gl_shader.cc:273
bool transform_feedback_enable(GPUVertBuf *buf) override
Definition: gl_shader.cc:234
GLShader(const char *name)
Definition: gl_shader.cc:45
int program_handle_get(void) const override
Definition: gl_shader.cc:429
void transform_feedback_names_set(Span< const char * > name_list, const eGPUShaderTFBType geom_type) override
Definition: gl_shader.cc:226
void vertformat_from_shader(GPUVertFormat *format) const override
Definition: gl_shader.cc:401
void uniform_int(int location, int comp_len, int array_size, const int *data) override
Definition: gl_shader.cc:300
void geometry_shader_from_glsl(MutableSpan< const char * > sources) override
Definition: gl_shader.cc:165
void vertex_shader_from_glsl(MutableSpan< const char * > sources) override
Definition: gl_shader.cc:160
void print_log(Span< const char * > sources, char *log, const char *stage, const bool error)
Definition: gpu_shader.cc:66
static uint calc_component_size(const GLenum gl_type)
Definition: gl_shader.cc:327
static void get_fetch_mode_and_comp_type(int gl_type, GPUVertCompType *r_comp_type, GPUVertFetchMode *r_fetch_mode)
Definition: gl_shader.cc:361
void KERNEL_FUNCTION_FULL_NAME() shader(KernelGlobals *kg, uint4 *input, float4 *output, int type, int filter, int i, int offset, int sample)
format
Definition: logImageCore.h:47
INLINE Rall1d< T, V, S > log(const Rall1d< T, V, S > &arg)
Definition: rall1d.h:303
void object_label(GLenum type, GLuint object, const char *name)
Definition: gl_debug.cc:335
static Context * unwrap(GPUContext *ctx)
#define G(x, y, z)