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Blender
V2.93
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#include "node_composite_util.h"Go to the source code of this file.
Functions | |
| static void | node_composit_init_color_spill (bNodeTree *UNUSED(ntree), bNode *node) |
| void | register_node_type_cmp_color_spill (void) |
Variables | |
| static bNodeSocketTemplate | cmp_node_color_spill_in [] |
| static bNodeSocketTemplate | cmp_node_color_spill_out [] |
Definition at line 38 of file node_composite_colorSpill.c.
References NodeColorspill::limchan, NodeColorspill::limscale, MEM_callocN, node, and NodeColorspill::unspill.
Referenced by register_node_type_cmp_color_spill().
| void register_node_type_cmp_color_spill | ( | void | ) |
Definition at line 49 of file node_composite_colorSpill.c.
References CMP_NODE_COLOR_SPILL, cmp_node_color_spill_in, cmp_node_color_spill_out, cmp_node_type_base(), NODE_CLASS_MATTE, node_composit_init_color_spill(), node_copy_standard_storage(), node_free_standard_storage(), node_type_init(), node_type_socket_templates(), node_type_storage(), and nodeRegisterType().
Referenced by registerCompositNodes().
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Definition at line 27 of file node_composite_colorSpill.c.
Referenced by register_node_type_cmp_color_spill().
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Definition at line 33 of file node_composite_colorSpill.c.
Referenced by register_node_type_cmp_color_spill().