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Blender
V2.93
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#include <GPU_material.h>
Public Attributes | |
| struct GPUUniformAttr * | next |
| struct GPUUniformAttr * | prev |
| char | name [64] |
| bool | use_dupli |
| short | id |
| int | users |
Definition at line 265 of file GPU_material.h.
| short GPUUniformAttr::id |
Definition at line 273 of file GPU_material.h.
Referenced by gpu_node_graph_add_uniform_attribute().
| char GPUUniformAttr::name[64] |
Definition at line 269 of file GPU_material.h.
Referenced by drw_uniform_attribute_lookup(), gpu_node_graph_add_uniform_attribute(), uniform_attr_list_cmp(), and uniform_attr_sort_cmp().
| struct GPUUniformAttr* GPUUniformAttr::next |
Definition at line 266 of file GPU_material.h.
Referenced by gpu_node_graph_add_uniform_attribute(), and uniform_attr_list_cmp().
| struct GPUUniformAttr * GPUUniformAttr::prev |
Definition at line 266 of file GPU_material.h.
| bool GPUUniformAttr::use_dupli |
Definition at line 270 of file GPU_material.h.
Referenced by drw_uniform_attribute_lookup(), gpu_node_graph_add_uniform_attribute(), uniform_attr_list_cmp(), and uniform_attr_sort_cmp().
| int GPUUniformAttr::users |
Definition at line 274 of file GPU_material.h.
Referenced by gpu_inputs_free(), and gpu_node_graph_add_uniform_attribute().