Blender  V2.93
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blender::gpu::GLShader Class Reference

#include <gl_shader.hh>

Inherits blender::gpu::Shader.

Public Member Functions

Creation / Destruction
 GLShader (const char *name)
 
 ~GLShader ()
 
Transform feedback

TODO(fclem): Should be replaced by compute shaders.

void transform_feedback_names_set (Span< const char * > name_list, const eGPUShaderTFBType geom_type) override
 
bool transform_feedback_enable (GPUVertBuf *buf) override
 
void transform_feedback_disable (void) override
 
Binding
void bind (void) override
 
void unbind (void) override
 
Uniforms setters
void uniform_float (int location, int comp_len, int array_size, const float *data) override
 
void uniform_int (int location, int comp_len, int array_size, const int *data) override
 
GPUVertFormat from Shader
void vertformat_from_shader (GPUVertFormat *format) const override
 
int program_handle_get (void) const override
 
- Public Member Functions inherited from blender::gpu::Shader
const char *const name_get (void) const
 
 Shader (const char *name)
 
virtual ~Shader ()
 

Shader stage creation

void vertex_shader_from_glsl (MutableSpan< const char * > sources) override
 
void geometry_shader_from_glsl (MutableSpan< const char * > sources) override
 
void fragment_shader_from_glsl (MutableSpan< const char * > sources) override
 
bool finalize (void) override
 

Additional Inherited Members

- Public Attributes inherited from blender::gpu::Shader
ShaderInterfaceinterface = nullptr
 
- Protected Member Functions inherited from blender::gpu::Shader
void print_log (Span< const char * > sources, char *log, const char *stage, const bool error)
 
- Protected Attributes inherited from blender::gpu::Shader
char name [64]
 

Detailed Description

Implementation of shader compilation and uniforms handling using OpenGL.

Definition at line 38 of file gl_shader.hh.

Constructor & Destructor Documentation

◆ GLShader()

GLShader::GLShader ( const char *  name)

◆ ~GLShader()

GLShader::~GLShader ( )

Definition at line 56 of file gl_shader.cc.

References BLI_assert, blender::gpu::GLContext::get(), and NULL.

Member Function Documentation

◆ bind()

void GLShader::bind ( void  )
overridevirtual

Implements blender::gpu::Shader.

Definition at line 204 of file gl_shader.cc.

References BLI_assert.

◆ finalize()

bool GLShader::finalize ( void  )
overridevirtual

Implements blender::gpu::Shader.

Definition at line 175 of file gl_shader.cc.

References KDL::log(), new(), and blender::gpu::Shader::print_log().

◆ fragment_shader_from_glsl()

void GLShader::fragment_shader_from_glsl ( MutableSpan< const char * >  sources)
overridevirtual

Implements blender::gpu::Shader.

Definition at line 170 of file gl_shader.cc.

◆ geometry_shader_from_glsl()

void GLShader::geometry_shader_from_glsl ( MutableSpan< const char * >  sources)
overridevirtual

Implements blender::gpu::Shader.

Definition at line 165 of file gl_shader.cc.

◆ program_handle_get()

int GLShader::program_handle_get ( void  ) const
overridevirtual

Implements blender::gpu::Shader.

Definition at line 429 of file gl_shader.cc.

◆ transform_feedback_disable()

void GLShader::transform_feedback_disable ( void  )
overridevirtual

Implements blender::gpu::Shader.

Definition at line 262 of file gl_shader.cc.

◆ transform_feedback_enable()

bool GLShader::transform_feedback_enable ( GPUVertBuf buf)
overridevirtual

◆ transform_feedback_names_set()

void GLShader::transform_feedback_names_set ( Span< const char * >  name_list,
const eGPUShaderTFBType  geom_type 
)
overridevirtual

Implements blender::gpu::Shader.

Definition at line 226 of file gl_shader.cc.

References blender::Span< T >::data(), and blender::Span< T >::size().

◆ unbind()

void GLShader::unbind ( void  )
overridevirtual

Implements blender::gpu::Shader.

Definition at line 210 of file gl_shader.cc.

◆ uniform_float()

void GLShader::uniform_float ( int  location,
int  comp_len,
int  array_size,
const float data 
)
overridevirtual

Implements blender::gpu::Shader.

Definition at line 273 of file gl_shader.cc.

References BLI_assert, and data.

◆ uniform_int()

void GLShader::uniform_int ( int  location,
int  comp_len,
int  array_size,
const int *  data 
)
overridevirtual

Implements blender::gpu::Shader.

Definition at line 300 of file gl_shader.cc.

References BLI_assert, and data.

◆ vertex_shader_from_glsl()

void GLShader::vertex_shader_from_glsl ( MutableSpan< const char * >  sources)
overridevirtual

Implements blender::gpu::Shader.

Definition at line 160 of file gl_shader.cc.

◆ vertformat_from_shader()

void GLShader::vertformat_from_shader ( GPUVertFormat format) const
overridevirtual

The documentation for this class was generated from the following files: