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Blender
V2.93
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#include <Python.h>#include "BLI_utildefines.h"#include "GPU_shader.h"#include "GPU_texture.h"#include "GPU_uniform_buffer.h"#include "../generic/py_capi_utils.h"#include "../generic/python_utildefines.h"#include "../mathutils/mathutils.h"#include "gpu_py.h"#include "gpu_py_texture.h"#include "gpu_py_uniformbuffer.h"#include "gpu_py_vertex_format.h"#include "gpu_py_shader.h"Go to the source code of this file.
Functions | |
Public API | |
| PyObject * | BPyGPUShader_CreatePyObject (GPUShader *shader, bool is_builtin) |
| PyObject * | bpygpu_shader_init (void) |
Enum Conversion. | |
| static const struct PyC_StringEnumItems | pygpu_shader_builtin_items [] |
| static int | pygpu_shader_uniform_location_get (GPUShader *shader, const char *name, const char *error_prefix) |
Shader Type | |
| static struct PyMethodDef | pygpu_shader__tp_methods [] |
| static PyGetSetDef | pygpu_shader__tp_getseters [] |
| PyTypeObject | BPyGPUShader_Type |
| static PyObject * | pygpu_shader__tp_new (PyTypeObject *UNUSED(type), PyObject *args, PyObject *kwds) |
| PyDoc_STRVAR (pygpu_shader_bind_doc, ".. method:: bind()\n" "\n" " Bind the shader object. Required to be able to change uniforms of this shader.\n") | |
| static PyObject * | pygpu_shader_bind (BPyGPUShader *self) |
| PyDoc_STRVAR (pygpu_shader_uniform_from_name_doc, ".. method:: uniform_from_name(name)\n" "\n" " Get uniform location by name.\n" "\n" " :param name: Name of the uniform variable whose location is to be queried.\n" " :type name: str\n" " :return: Location of the uniform variable.\n" " :rtype: int\n") | |
| static PyObject * | pygpu_shader_uniform_from_name (BPyGPUShader *self, PyObject *arg) |
| PyDoc_STRVAR (pygpu_shader_uniform_block_from_name_doc, ".. method:: uniform_block_from_name(name)\n" "\n" " Get uniform block location by name.\n" "\n" " :param name: Name of the uniform block variable whose location is to be queried.\n" " :type name: str\n" " :return: The location of the uniform block variable.\n" " :rtype: int\n") | |
| static PyObject * | pygpu_shader_uniform_block_from_name (BPyGPUShader *self, PyObject *arg) |
| static bool | pygpu_shader_uniform_vector_impl (PyObject *args, int elem_size, int *r_location, int *r_length, int *r_count, Py_buffer *r_pybuffer) |
| PyDoc_STRVAR (pygpu_shader_uniform_vector_float_doc, ".. method:: uniform_vector_float(location, buffer, length, count)\n" "\n" " Set the buffer to fill the uniform.\n" "\n" " :param location: Location of the uniform variable to be modified.\n" " :type location: int\n" " :param buffer: The data that should be set. Can support the buffer protocol.\n" " :type buffer: sequence of floats\n" " :param length: Size of the uniform data type:\n\n" " - 1: float\n" " - 2: vec2 or float[2]\n" " - 3: vec3 or float[3]\n" " - 4: vec4 or float[4]\n" " - 9: mat3\n" " - 16: mat4\n" " :type length: int\n" " :param count: Specifies the number of elements, vector or matrices that are to " "be modified.\n" " :type count: int\n") | |
| static PyObject * | pygpu_shader_uniform_vector_float (BPyGPUShader *self, PyObject *args) |
| PyDoc_STRVAR (pygpu_shader_uniform_vector_int_doc, ".. method:: uniform_vector_int(location, buffer, length, count)\n" "\n" " See GPUShader.uniform_vector_float(...) description.\n") | |
| static PyObject * | pygpu_shader_uniform_vector_int (BPyGPUShader *self, PyObject *args) |
| PyDoc_STRVAR (pygpu_shader_uniform_bool_doc, ".. method:: uniform_bool(name, seq)\n" "\n" " Specify the value of a uniform variable for the current program object.\n" "\n" " :param name: Name of the uniform variable whose value is to be changed.\n" " :type name: str\n" " :param seq: Value that will be used to update the specified uniform variable.\n" " :type seq: sequence of bools\n") | |
| static PyObject * | pygpu_shader_uniform_bool (BPyGPUShader *self, PyObject *args) |
| PyDoc_STRVAR (pygpu_shader_uniform_float_doc, ".. method:: uniform_float(name, value)\n" "\n" " Specify the value of a uniform variable for the current program object.\n" "\n" " :param name: Name of the uniform variable whose value is to be changed.\n" " :type name: str\n" " :param value: Value that will be used to update the specified uniform variable.\n" " :type value: single number or sequence of numbers\n") | |
| static PyObject * | pygpu_shader_uniform_float (BPyGPUShader *self, PyObject *args) |
| PyDoc_STRVAR (pygpu_shader_uniform_int_doc, ".. method:: uniform_int(name, seq)\n" "\n" " Specify the value of a uniform variable for the current program object.\n" "\n" " :param name: name of the uniform variable whose value is to be changed.\n" " :type name: str\n" " :param seq: Value that will be used to update the specified uniform variable.\n" " :type seq: sequence of numbers\n") | |
| static PyObject * | pygpu_shader_uniform_int (BPyGPUShader *self, PyObject *args) |
| PyDoc_STRVAR (pygpu_shader_uniform_sampler_doc, ".. method:: uniform_sampler(name, texture)\n" "\n" " Specify the value of a texture uniform variable for the current GPUShader.\n" "\n" " :param name: name of the uniform variable whose texture is to be specified.\n" " :type name: str\n" " :param texture: Texture to attach.\n" " :type texture: :class:`gpu.types.GPUTexture`\n") | |
| static PyObject * | pygpu_shader_uniform_sampler (BPyGPUShader *self, PyObject *args) |
| PyDoc_STRVAR (pygpu_shader_uniform_block_doc, ".. method:: uniform_block(name, ubo)\n" "\n" " Specify the value of an uniform buffer object variable for the current GPUShader.\n" "\n" " :param name: name of the uniform variable whose UBO is to be specified.\n" " :type name: str\n" " :param ubo: Uniform Buffer to attach.\n" " :type texture: :class:`gpu.types.GPUUniformBuf`\n") | |
| static PyObject * | pygpu_shader_uniform_block (BPyGPUShader *self, PyObject *args) |
| PyDoc_STRVAR (pygpu_shader_attr_from_name_doc, ".. method:: attr_from_name(name)\n" "\n" " Get attribute location by name.\n" "\n" " :param name: The name of the attribute variable whose location is to be queried.\n" " :type name: str\n" " :return: The location of an attribute variable.\n" " :rtype: int\n") | |
| static PyObject * | pygpu_shader_attr_from_name (BPyGPUShader *self, PyObject *arg) |
| PyDoc_STRVAR (pygpu_shader_calc_format_doc, ".. method:: calc_format()\n" "\n" " Build a new format based on the attributes of the shader.\n" "\n" " :return: vertex attribute format for the shader\n" " :rtype: :class:`gpu.types.GPUVertFormat`\n") | |
| static PyObject * | pygpu_shader_calc_format (BPyGPUShader *self, PyObject *UNUSED(arg)) |
| PyDoc_STRVAR (pygpu_shader_program_doc, "The name of the program object for use by the OpenGL API (read-only).\n\n:type: int") | |
| static PyObject * | pygpu_shader_program_get (BPyGPUShader *self, void *UNUSED(closure)) |
| static void | pygpu_shader__tp_dealloc (BPyGPUShader *self) |
| PyDoc_STRVAR (pygpu_shader__tp_doc, ".. class:: GPUShader(vertexcode, fragcode, geocode=None, libcode=None, defines=None)\n" "\n" " GPUShader combines multiple GLSL shaders into a program used for drawing.\n" " It must contain a vertex and fragment shaders, with an optional geometry shader.\n" "\n" " The GLSL ``#version`` directive is automatically included at the top of shaders,\n" " and set to 330. Some preprocessor directives are automatically added according to\n" " the Operating System or availability: ``GPU_ATI``, ``GPU_NVIDIA`` and ``GPU_INTEL``.\n" "\n" " The following extensions are enabled by default if supported by the GPU:\n" " ``GL_ARB_texture_gather``, ``GL_ARB_texture_cube_map_array``\n" " and ``GL_ARB_shader_draw_parameters``.\n" "\n" " For drawing user interface elements and gizmos, use\n" " ``fragOutput = blender_srgb_to_framebuffer_space(fragOutput)``\n" " to transform the output sRGB colors to the frame-buffer color-space.\n" "\n" " :param vertexcode: Vertex shader code.\n" " :type vertexcode: str\n" " :param fragcode: Fragment shader code.\n" " :type value: str\n" " :param geocode: Geometry shader code.\n" " :type value: str\n" " :param libcode: Code with functions and presets to be shared between shaders.\n" " :type value: str\n" " :param defines: Preprocessor directives.\n" " :type value: str\n") | |
gpu.shader Module API | |
| static struct PyMethodDef | pygpu_shader_module__tp_methods [] |
| static PyModuleDef | pygpu_shader_module_def |
| PyDoc_STRVAR (pygpu_shader_unbind_doc, ".. function:: unbind()\n" "\n" " Unbind the bound shader object.\n") | |
| static PyObject * | pygpu_shader_unbind (BPyGPUShader *UNUSED(self)) |
| PyDoc_STRVAR (pygpu_shader_from_builtin_doc, ".. function:: from_builtin(pygpu_shader_name)\n" "\n" " Shaders that are embedded in the blender internal code.\n" " They all read the uniform ``mat4 ModelViewProjectionMatrix``,\n" " which can be edited by the :mod:`gpu.matrix` module.\n" " For more details, you can check the shader code with the\n" " :func:`gpu.shader.code_from_builtin` function.\n" "\n" " :param pygpu_shader_name: One of these builtin shader names:\n\n" " - ``2D_UNIFORM_COLOR``\n" " - ``2D_FLAT_COLOR``\n" " - ``2D_SMOOTH_COLOR``\n" " - ``2D_IMAGE``\n" " - ``3D_UNIFORM_COLOR``\n" " - ``3D_FLAT_COLOR``\n" " - ``3D_SMOOTH_COLOR``\n" " :type pygpu_shader_name: str\n" " :return: Shader object corresponding to the given name.\n" " :rtype: :class:`bpy.types.GPUShader`\n") | |
| static PyObject * | pygpu_shader_from_builtin (PyObject *UNUSED(self), PyObject *arg) |
| PyDoc_STRVAR (pygpu_shader_code_from_builtin_doc, ".. function:: code_from_builtin(pygpu_shader_name)\n" "\n" " Exposes the internal shader code for query.\n" "\n" " :param pygpu_shader_name: One of these builtin shader names:\n\n" " - ``2D_UNIFORM_COLOR``\n" " - ``2D_FLAT_COLOR``\n" " - ``2D_SMOOTH_COLOR``\n" " - ``2D_IMAGE``\n" " - ``3D_UNIFORM_COLOR``\n" " - ``3D_FLAT_COLOR``\n" " - ``3D_SMOOTH_COLOR``\n" " :type pygpu_shader_name: str\n" " :return: Vertex, fragment and geometry shader codes.\n" " :rtype: dict\n") | |
| static PyObject * | pygpu_shader_code_from_builtin (BPyGPUShader *UNUSED(self), PyObject *arg) |
| PyDoc_STRVAR (pygpu_shader_module__tp_doc, "This module provides access to GPUShader internal functions.\n" "\n" ".. rubric:: Built-in shaders\n" "\n" "All built-in shaders have the ``mat4 ModelViewProjectionMatrix`` uniform.\n" "The value of it can only be modified using the :class:`gpu.matrix` module.\n" "\n" "2D_UNIFORM_COLOR\n" " :Attributes: vec3 pos\n" " :Uniforms: vec4 color\n" "2D_FLAT_COLOR\n" " :Attributes: vec3 pos, vec4 color\n" " :Uniforms: none\n" "2D_SMOOTH_COLOR\n" " :Attributes: vec3 pos, vec4 color\n" " :Uniforms: none\n" "2D_IMAGE\n" " :Attributes: vec3 pos, vec2 texCoord\n" " :Uniforms: sampler2D image\n" "3D_UNIFORM_COLOR\n" " :Attributes: vec3 pos\n" " :Uniforms: vec4 color\n" "3D_FLAT_COLOR\n" " :Attributes: vec3 pos, vec4 color\n" " :Uniforms: none\n" "3D_SMOOTH_COLOR\n" " :Attributes: vec3 pos, vec4 color\n" " :Uniforms: none\n") | |
bpygpu_ for local API.BPyGPU for public API. Definition in file gpu_py_shader.c.
| PyObject* bpygpu_shader_init | ( | void | ) |
Definition at line 848 of file gpu_py_shader.c.
References pygpu_shader_module_def.
Referenced by BPyInit_gpu().
| PyObject* BPyGPUShader_CreatePyObject | ( | GPUShader * | shader, |
| bool | is_builtin | ||
| ) |
Definition at line 837 of file gpu_py_shader.c.
References BPyGPUShader_Type, and shader().
Referenced by pygpu_shader__tp_new(), and pygpu_shader_from_builtin().
| PyDoc_STRVAR | ( | pygpu_shader__tp_doc | , |
| ".. class:: GPUShader(vertexcode, fragcode, geocode=None, libcode=None, defines=None)\n" "\n" " GPUShader combines multiple GLSL shaders into a program used for drawing.\n" " It must contain a vertex and fragment | shaders, | ||
| with an optional geometry shader.\n" "\n" " The GLSL ``#version`` directive is automatically included at the top of | shaders, | ||
| \n" " and set to 330. Some preprocessor directives are automatically added according to\n" " the Operating System or availability:``GPU_ATI`` | , | ||
| ``GPU_NVIDIA`` and ``GPU_INTEL``.\n" "\n" " The following extensions are enabled by default if supported by the GPU:\n" " ``GL_ARB_texture_gather`` | , | ||
| ``GL_ARB_texture_cube_map_array``\n" " and ``GL_ARB_shader_draw_parameters``.\n" "\n" " For drawing user interface elements and | gizmos | ||
| ) |
| PyDoc_STRVAR | ( | pygpu_shader_attr_from_name_doc | , |
| ".. method:: attr_from_name(name)\n" "\n" " Get attribute location by name.\n" "\n" " :param name: The name of the attribute variable whose location is to be queried.\n" " :type name: str\n" " :return: The location of an attribute variable.\n" " :rtype: int\n" | |||
| ) |
| PyDoc_STRVAR | ( | pygpu_shader_bind_doc | , |
| ".. method:: bind()\n" "\n" " Bind the shader object. Required to be able to change uniforms of this shader.\n" | |||
| ) |
| PyDoc_STRVAR | ( | pygpu_shader_calc_format_doc | , |
| ".. method:: calc_format()\n" "\n" " Build a new format based on the attributes of the shader.\n" "\n" " :return: vertex attribute format for the shader\n" " :rtype: :class:`gpu.types.GPUVertFormat`\n" | |||
| ) |
| PyDoc_STRVAR | ( | pygpu_shader_code_from_builtin_doc | , |
| ".. function:: code_from_builtin(pygpu_shader_name)\n" "\n" " Exposes the internal shader code for query.\n" "\n" " :param pygpu_shader_name: One of these builtin shader names:\n\n" " - ``2D_UNIFORM_COLOR``\n" " - ``2D_FLAT_COLOR``\n" " - ``2D_SMOOTH_COLOR``\n" " - ``2D_IMAGE``\n" " - ``3D_UNIFORM_COLOR``\n" " - ``3D_FLAT_COLOR``\n" " - ``3D_SMOOTH_COLOR``\n" " :type pygpu_shader_name: str\n" " :return: | Vertex, | ||
| fragment and geometry shader codes.\n" " :rtype:dict\n" | |||
| ) |
| PyDoc_STRVAR | ( | pygpu_shader_from_builtin_doc | , |
| ".. function:: from_builtin(pygpu_shader_name)\n" "\n" " Shaders that are embedded in the blender internal code.\n" " They all read the uniform ``mat4 ModelViewProjectionMatrix`` | , | ||
| \n" " which can be edited by the :mod:`gpu.matrix` module.\n" " For more | details, | ||
| you can check the shader code with the\n" " :func:`gpu.shader.code_from_builtin` function.\n" "\n" " :param pygpu_shader_name:One of these builtin shader names:\n\n" " - ``2D_UNIFORM_COLOR``\n" " - ``2D_FLAT_COLOR``\n" " - ``2D_SMOOTH_COLOR``\n" " - ``2D_IMAGE``\n" " - ``3D_UNIFORM_COLOR``\n" " - ``3D_FLAT_COLOR``\n" " - ``3D_SMOOTH_COLOR``\n" " :type pygpu_shader_name:str\n" " :return:Shader object corresponding to the given name.\n" " :rtype::class:`bpy.types.GPUShader`\n" | |||
| ) |
| PyDoc_STRVAR | ( | pygpu_shader_module__tp_doc | , |
| "This module provides access to GPUShader internal functions.\n" "\n" ".. rubric:: Built-in shaders\n" "\n" "All built-in shaders have the ``mat4 ModelViewProjectionMatrix`` uniform.\n" "The value of it can only be modified using the :class:`gpu.matrix` module.\n" "\n" "2D_UNIFORM_COLOR\n" " :Attributes: vec3 pos\n" " :Uniforms: vec4 color\n" "2D_FLAT_COLOR\n" " :Attributes: vec3 | pos, | ||
| vec4 color\n" " :Uniforms:none\n" "2D_SMOOTH_COLOR\n" " :Attributes:vec3 | pos, | ||
| vec4 color\n" " :Uniforms:none\n" "2D_IMAGE\n" " :Attributes:vec3 | pos, | ||
| vec2 texCoord\n" " :Uniforms:sampler2D image\n" "3D_UNIFORM_COLOR\n" " :Attributes:vec3 pos\n" " :Uniforms:vec4 color\n" "3D_FLAT_COLOR\n" " :Attributes:vec3 | pos, | ||
| vec4 color\n" " :Uniforms:none\n" "3D_SMOOTH_COLOR\n" " :Attributes:vec3 | pos, | ||
| vec4 color\n" " :Uniforms:none\n" | |||
| ) |
| PyDoc_STRVAR | ( | pygpu_shader_program_doc | , |
| "The name of the program object for use by the OpenGL API (read-only).\n\n:type: int" | |||
| ) |
| PyDoc_STRVAR | ( | pygpu_shader_unbind_doc | , |
| ".. function:: unbind()\n" "\n" " Unbind the bound shader object.\n" | |||
| ) |
| PyDoc_STRVAR | ( | pygpu_shader_uniform_block_doc | , |
| ".. method:: uniform_block(name, ubo)\n" "\n" " Specify the value of an uniform buffer object variable for the current GPUShader.\n" "\n" " :param name: name of the uniform variable whose UBO is to be specified.\n" " :type name: str\n" " :param ubo: Uniform Buffer to attach.\n" " :type texture: :class:`gpu.types.GPUUniformBuf`\n" | |||
| ) |
| PyDoc_STRVAR | ( | pygpu_shader_uniform_block_from_name_doc | , |
| ".. method:: uniform_block_from_name(name)\n" "\n" " Get uniform block location by name.\n" "\n" " :param name: Name of the uniform block variable whose location is to be queried.\n" " :type name: str\n" " :return: The location of the uniform block variable.\n" " :rtype: int\n" | |||
| ) |
| PyDoc_STRVAR | ( | pygpu_shader_uniform_bool_doc | , |
| ".. method:: uniform_bool(name, seq)\n" "\n" " Specify the value of a uniform variable for the current program object.\n" "\n" " :param name: Name of the uniform variable whose value is to be changed.\n" " :type name: str\n" " :param seq: Value that will be used to update the specified uniform variable.\n" " :type seq: sequence of bools\n" | |||
| ) |
| PyDoc_STRVAR | ( | pygpu_shader_uniform_float_doc | , |
| ".. method:: uniform_float(name, value)\n" "\n" " Specify the value of a uniform variable for the current program object.\n" "\n" " :param name: Name of the uniform variable whose value is to be changed.\n" " :type name: str\n" " :param value: Value that will be used to update the specified uniform variable.\n" " :type value: single number or sequence of numbers\n" | |||
| ) |
| PyDoc_STRVAR | ( | pygpu_shader_uniform_from_name_doc | , |
| ".. method:: uniform_from_name(name)\n" "\n" " Get uniform location by name.\n" "\n" " :param name: Name of the uniform variable whose location is to be queried.\n" " :type name: str\n" " :return: Location of the uniform variable.\n" " :rtype: int\n" | |||
| ) |
| PyDoc_STRVAR | ( | pygpu_shader_uniform_int_doc | , |
| ".. method:: uniform_int(name, seq)\n" "\n" " Specify the value of a uniform variable for the current program object.\n" "\n" " :param name: name of the uniform variable whose value is to be changed.\n" " :type name: str\n" " :param seq: Value that will be used to update the specified uniform variable.\n" " :type seq: sequence of numbers\n" | |||
| ) |
| PyDoc_STRVAR | ( | pygpu_shader_uniform_sampler_doc | , |
| ".. method:: uniform_sampler(name, texture)\n" "\n" " Specify the value of a texture uniform variable for the current GPUShader.\n" "\n" " :param name: name of the uniform variable whose texture is to be specified.\n" " :type name: str\n" " :param texture: Texture to attach.\n" " :type texture: :class:`gpu.types.GPUTexture`\n" | |||
| ) |
| PyDoc_STRVAR | ( | pygpu_shader_uniform_vector_float_doc | , |
| ".. method:: uniform_vector_float(location, buffer, length, count)\n" "\n" " Set the buffer to fill the uniform.\n" "\n" " :param location: Location of the uniform variable to be modified.\n" " :type location: int\n" " :param buffer: The data that should be set. Can support the buffer protocol.\n" " :type buffer: sequence of floats\n" " :param length: Size of the uniform data type:\n\n" " - 1: float\n" " - 2: vec2 or float\n" " - 3: vec3 or float\n" " - 4: vec4 or float\n" " - 9: mat3\n" " - 16: mat4\n" " :type length: int\n" " :param count: Specifies the number of | elements[2][3][4], | ||
| vector or matrices that are to " "be modified.\n" " :type count:int\n" | |||
| ) |
| PyDoc_STRVAR | ( | pygpu_shader_uniform_vector_int_doc | , |
| ".. method:: uniform_vector_int(location, buffer, length, count)\n" "\n" " See GPUShader.uniform_vector_float(...) description.\n" | |||
| ) |
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Definition at line 632 of file gpu_py_shader.c.
References GPU_shader_free(), and self.
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Definition at line 78 of file gpu_py_shader.c.
References BPYGPU_IS_INIT_OR_ERROR_OBJ, BPyGPUShader_CreatePyObject(), GPU_shader_create_from_python(), NULL, params, and shader().
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Definition at line 539 of file gpu_py_shader.c.
References GPU_shader_get_attribute(), NULL, and self.
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Definition at line 121 of file gpu_py_shader.c.
References GPU_shader_bind(), and self.
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Definition at line 563 of file gpu_py_shader.c.
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Definition at line 746 of file gpu_py_shader.c.
References GPU_shader_get_builtin_shader_code(), NULL, PyC_ParseStringEnum(), pygpu_shader_builtin_items, and PyC_StringEnum::value_found.
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Definition at line 716 of file gpu_py_shader.c.
References BPYGPU_IS_INIT_OR_ERROR_OBJ, BPyGPUShader_CreatePyObject(), GPU_shader_get_builtin_shader(), NULL, PyC_ParseStringEnum(), pygpu_shader_builtin_items, shader(), and PyC_StringEnum::value_found.
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Definition at line 622 of file gpu_py_shader.c.
References GPU_shader_get_program(), and self.
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Definition at line 690 of file gpu_py_shader.c.
References GPU_shader_unbind().
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Definition at line 506 of file gpu_py_shader.c.
References BPyGPUUniformBuf_Type, GPU_shader_get_uniform_block(), GPU_shader_uniform_1i(), GPU_uniformbuf_bind(), NULL, self, and BPyGPUUniformBuf::ubo.
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Definition at line 163 of file gpu_py_shader.c.
References GPU_shader_get_uniform_block(), NULL, and self.
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Definition at line 277 of file gpu_py_shader.c.
References GPU_shader_uniform_vector_int(), id, length(), NULL, params, PyC_AsArray_FAST(), pygpu_shader_uniform_location_get(), ret, and self.
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Definition at line 341 of file gpu_py_shader.c.
References BaseMath_ReadCallback, ELEM, float(), GPU_shader_uniform_vector(), id, if(), length(), mathutils_array_parse(), MatrixObject_Check, NULL, MatrixObject::num_col, MatrixObject::num_row, params, pygpu_shader_uniform_location_get(), and self.
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Definition at line 136 of file gpu_py_shader.c.
References NULL, pygpu_shader_uniform_location_get(), and self.
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Definition at line 410 of file gpu_py_shader.c.
References GPU_shader_uniform_vector_int(), id, length(), NULL, params, PyC_AsArray_FAST(), pygpu_shader_uniform_location_get(), ret, and self.
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Definition at line 59 of file gpu_py_shader.c.
References GPU_shader_get_uniform(), and shader().
Referenced by pygpu_shader_uniform_bool(), pygpu_shader_uniform_float(), pygpu_shader_uniform_from_name(), and pygpu_shader_uniform_int().
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Definition at line 480 of file gpu_py_shader.c.
References BPyGPUTexture_Type, GPU_shader_get_texture_binding(), GPU_shader_uniform_1i(), GPU_texture_bind(), NULL, self, and BPyGPUTexture::tex.
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Definition at line 228 of file gpu_py_shader.c.
References count, GPU_shader_uniform_vector(), length(), NULL, pygpu_shader_uniform_vector_impl(), and self.
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Definition at line 180 of file gpu_py_shader.c.
References buffer.
Referenced by pygpu_shader_uniform_vector_float(), and pygpu_shader_uniform_vector_int().
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Definition at line 250 of file gpu_py_shader.c.
References count, GPU_shader_uniform_vector_int(), length(), NULL, pygpu_shader_uniform_vector_impl(), and self.
| PyTypeObject BPyGPUShader_Type |
Definition at line 669 of file gpu_py_shader.c.
Referenced by bpygpu_types_init(), BPyGPUShader_CreatePyObject(), and pygpu_batch_draw().
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Definition at line 627 of file gpu_py_shader.c.
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Definition at line 563 of file gpu_py_shader.c.
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Definition at line 1 of file gpu_py_shader.c.
Referenced by pygpu_shader_code_from_builtin(), and pygpu_shader_from_builtin().
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Definition at line 746 of file gpu_py_shader.c.
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Definition at line 824 of file gpu_py_shader.c.
Referenced by bpygpu_shader_init().