Blender  V2.93
ED_info.h
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2009, Blender Foundation
17  */
18 
23 #pragma once
24 
25 #ifdef __cplusplus
26 extern "C" {
27 #endif
28 
29 struct Main;
30 
31 /* info_stats.c */
32 void ED_info_stats_clear(struct ViewLayer *view_layer);
33 const char *ED_info_statusbar_string(struct Main *bmain,
34  struct Scene *scene,
35  struct ViewLayer *view_layer);
36 
37 const char *ED_info_statistics_string(struct Main *bmain,
38  struct Scene *scene,
39  struct ViewLayer *view_layer);
40 
41 void ED_info_draw_stats(struct Main *bmain,
42  struct Scene *scene,
43  struct ViewLayer *view_layer,
44  int x,
45  int *y,
46  int height);
47 
48 #ifdef __cplusplus
49 }
50 #endif
void ED_info_stats_clear(struct ViewLayer *view_layer)
Definition: info_stats.c:439
const char * ED_info_statusbar_string(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer)
Definition: info_stats.c:656
void ED_info_draw_stats(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, int x, int *y, int height)
Definition: info_stats.c:685
const char * ED_info_statistics_string(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer)
Definition: info_stats.c:661
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei height
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
Scene scene
Definition: BKE_main.h:116