Blender  V2.93
COM_ConvolutionEdgeFilterOperation.cc
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
20 #include "BLI_math.h"
21 
22 namespace blender::compositor {
23 
24 void ConvolutionEdgeFilterOperation::executePixel(float output[4], int x, int y, void * /*data*/)
25 {
26  float in1[4], in2[4], res1[4] = {0.0}, res2[4] = {0.0};
27 
28  int x1 = x - 1;
29  int x2 = x;
30  int x3 = x + 1;
31  int y1 = y - 1;
32  int y2 = y;
33  int y3 = y + 1;
34  CLAMP(x1, 0, getWidth() - 1);
35  CLAMP(x2, 0, getWidth() - 1);
36  CLAMP(x3, 0, getWidth() - 1);
37  CLAMP(y1, 0, getHeight() - 1);
38  CLAMP(y2, 0, getHeight() - 1);
39  CLAMP(y3, 0, getHeight() - 1);
40 
41  float value[4];
42  this->m_inputValueOperation->read(value, x2, y2, nullptr);
43  float mval = 1.0f - value[0];
44 
45  this->m_inputOperation->read(in1, x1, y1, nullptr);
46  madd_v3_v3fl(res1, in1, this->m_filter[0]);
47  madd_v3_v3fl(res2, in1, this->m_filter[0]);
48 
49  this->m_inputOperation->read(in1, x2, y1, nullptr);
50  madd_v3_v3fl(res1, in1, this->m_filter[1]);
51  madd_v3_v3fl(res2, in1, this->m_filter[3]);
52 
53  this->m_inputOperation->read(in1, x3, y1, nullptr);
54  madd_v3_v3fl(res1, in1, this->m_filter[2]);
55  madd_v3_v3fl(res2, in1, this->m_filter[6]);
56 
57  this->m_inputOperation->read(in1, x1, y2, nullptr);
58  madd_v3_v3fl(res1, in1, this->m_filter[3]);
59  madd_v3_v3fl(res2, in1, this->m_filter[1]);
60 
61  this->m_inputOperation->read(in2, x2, y2, nullptr);
62  madd_v3_v3fl(res1, in2, this->m_filter[4]);
63  madd_v3_v3fl(res2, in2, this->m_filter[4]);
64 
65  this->m_inputOperation->read(in1, x3, y2, nullptr);
66  madd_v3_v3fl(res1, in1, this->m_filter[5]);
67  madd_v3_v3fl(res2, in1, this->m_filter[7]);
68 
69  this->m_inputOperation->read(in1, x1, y3, nullptr);
70  madd_v3_v3fl(res1, in1, this->m_filter[6]);
71  madd_v3_v3fl(res2, in1, this->m_filter[2]);
72 
73  this->m_inputOperation->read(in1, x2, y3, nullptr);
74  madd_v3_v3fl(res1, in1, this->m_filter[7]);
75  madd_v3_v3fl(res2, in1, this->m_filter[5]);
76 
77  this->m_inputOperation->read(in1, x3, y3, nullptr);
78  madd_v3_v3fl(res1, in1, this->m_filter[8]);
79  madd_v3_v3fl(res2, in1, this->m_filter[8]);
80 
81  output[0] = sqrt(res1[0] * res1[0] + res2[0] * res2[0]);
82  output[1] = sqrt(res1[1] * res1[1] + res2[1] * res2[1]);
83  output[2] = sqrt(res1[2] * res1[2] + res2[2] * res2[2]);
84 
85  output[0] = output[0] * value[0] + in2[0] * mval;
86  output[1] = output[1] * value[0] + in2[1] * mval;
87  output[2] = output[2] * value[0] + in2[2] * mval;
88 
89  output[3] = in2[3];
90 
91  /* Make sure we don't return negative color. */
92  output[0] = MAX2(output[0], 0.0f);
93  output[1] = MAX2(output[1], 0.0f);
94  output[2] = MAX2(output[2], 0.0f);
95  output[3] = MAX2(output[3], 0.0f);
96 }
97 
98 } // namespace blender::compositor
sqrt(x)+1/max(0
MINLINE void madd_v3_v3fl(float r[3], const float a[3], float f)
#define MAX2(a, b)
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_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble x2
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
Group RGB to Bright Vector Camera CLAMP
#define output
void executePixel(float output[4], int x, int y, void *data) override
calculate a single pixel
void read(float result[4], int x, int y, void *chunkData)