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Blender
V2.93
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#include "../node_shader_util.h"Go to the source code of this file.
Functions | |
| static int | node_shader_gpu_blackbody (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
| void | register_node_type_sh_blackbody (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_blackbody_in [] |
| static bNodeSocketTemplate | sh_node_blackbody_out [] |
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Definition at line 33 of file node_shader_blackbody.c.
References blackbody_temperature_to_rgb_table(), CM_TABLE, data, GPU_color_band(), GPU_constant(), GPU_stack_link(), MEM_mallocN, node, and size().
Referenced by register_node_type_sh_blackbody().
| void register_node_type_sh_blackbody | ( | void | ) |
Definition at line 51 of file node_shader_blackbody.c.
References NODE_CLASS_CONVERTOR, node_shader_gpu_blackbody(), NODE_SIZE_MIDDLE, node_type_gpu(), node_type_init(), node_type_size_preset(), node_type_socket_templates(), node_type_storage(), nodeRegisterType(), NULL, SH_NODE_BLACKBODY, sh_node_blackbody_in, sh_node_blackbody_out, and sh_node_type_base().
Referenced by registerShaderNodes().
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Definition at line 23 of file node_shader_blackbody.c.
Referenced by register_node_type_sh_blackbody().
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Definition at line 28 of file node_shader_blackbody.c.
Referenced by register_node_type_sh_blackbody().