Blender  V2.93
node_shader_blackbody.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2005 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** Blackbody ******************** */
24  {SOCK_FLOAT, N_("Temperature"), 1500.0f, 0.0f, 0.0f, 0.0f, 800.0f, 12000.0f},
25  {-1, ""},
26 };
27 
29  {SOCK_RGBA, N_("Color")},
30  {-1, ""},
31 };
32 
34  bNode *node,
35  bNodeExecData *UNUSED(execdata),
36  GPUNodeStack *in,
37  GPUNodeStack *out)
38 {
39  const int size = CM_TABLE + 1;
40  float *data = MEM_mallocN(sizeof(float) * size * 4, "blackbody texture");
41 
42  blackbody_temperature_to_rgb_table(data, size, 965.0f, 12000.0f);
43 
44  float layer;
45  GPUNodeLink *ramp_texture = GPU_color_band(mat, size, data, &layer);
46 
47  return GPU_stack_link(mat, node, "node_blackbody", in, out, ramp_texture, GPU_constant(&layer));
48 }
49 
50 /* node type definition */
52 {
53  static bNodeType ntype;
54 
58  node_type_init(&ntype, NULL);
59  node_type_storage(&ntype, "", NULL, NULL);
61 
62  nodeRegisterType(&ntype);
63 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4645
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
#define NODE_CLASS_CONVERTOR
Definition: BKE_node.h:341
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size)
Definition: node.cc:4577
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define SH_NODE_BLACKBODY
Definition: BKE_node.h:1046
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
@ NODE_SIZE_MIDDLE
Definition: BKE_node.h:372
void blackbody_temperature_to_rgb_table(float *r_table, int width, float min, float max)
Definition: math_color.c:704
#define UNUSED(x)
#define N_(msgid)
#define CM_TABLE
@ SOCK_FLOAT
@ SOCK_RGBA
GPUNodeLink * GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *row)
GPUNodeLink * GPU_constant(const float *num)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
Definition: btDbvt.cpp:52
OperationNode * node
void *(* MEM_mallocN)(size_t len, const char *str)
Definition: mallocn.c:47
void register_node_type_sh_blackbody(void)
static int node_shader_gpu_blackbody(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static bNodeSocketTemplate sh_node_blackbody_out[]
static bNodeSocketTemplate sh_node_blackbody_in[]
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.
Definition: BKE_node.h:95
Defines a node type.
Definition: BKE_node.h:221