20 #include "../node_shader_util.h"
24 {
SOCK_FLOAT,
N_(
"Temperature"), 1500.0f, 0.0f, 0.0f, 0.0f, 800.0f, 12000.0f},
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
#define NODE_CLASS_CONVERTOR
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size)
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
#define SH_NODE_BLACKBODY
void nodeRegisterType(struct bNodeType *ntype)
void blackbody_temperature_to_rgb_table(float *r_table, int width, float min, float max)
GPUNodeLink * GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *row)
GPUNodeLink * GPU_constant(const float *num)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
void *(* MEM_mallocN)(size_t len, const char *str)
void register_node_type_sh_blackbody(void)
static int node_shader_gpu_blackbody(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static bNodeSocketTemplate sh_node_blackbody_out[]
static bNodeSocketTemplate sh_node_blackbody_in[]
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.