Blender  V2.93
COM_NormalNode.cc
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14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * Copyright 2011, Blender Foundation.
17  */
18 
19 #include "COM_NormalNode.h"
20 #include "BKE_node.h"
22 #include "COM_ExecutionSystem.h"
23 #include "COM_SetVectorOperation.h"
24 
25 namespace blender::compositor {
26 
27 NormalNode::NormalNode(bNode *editorNode) : Node(editorNode)
28 {
29  /* pass */
30 }
31 
33  const CompositorContext & /*context*/) const
34 {
35  NodeInput *inputSocket = this->getInputSocket(0);
36  NodeOutput *outputSocket = this->getOutputSocket(0);
37  NodeOutput *outputSocketDotproduct = this->getOutputSocket(1);
38 
39  SetVectorOperation *operationSet = new SetVectorOperation();
40  float normal[3];
41  outputSocket->getEditorValueVector(normal);
42  /* animation can break normalization, this restores it */
44  operationSet->setX(normal[0]);
45  operationSet->setY(normal[1]);
46  operationSet->setZ(normal[2]);
47  operationSet->setW(0.0f);
48  converter.addOperation(operationSet);
49 
50  converter.mapOutputSocket(outputSocket, operationSet->getOutputSocket(0));
51 
52  DotproductOperation *operation = new DotproductOperation();
53  converter.addOperation(operation);
54 
55  converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
56  converter.addLink(operationSet->getOutputSocket(0), operation->getInputSocket(1));
57  converter.mapOutputSocket(outputSocketDotproduct, operation->getOutputSocket(0));
58 }
59 
60 } // namespace blender::compositor
MINLINE float normalize_v3(float r[3])
Overall context of the compositor.
void mapInputSocket(NodeInput *node_socket, NodeOperationInput *operation_socket)
void addOperation(NodeOperation *operation)
void mapOutputSocket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void addLink(NodeOperationOutput *from, NodeOperationInput *to)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:210
NodeOperationInput * getInputSocket(unsigned int index)
NodeOperationOutput * getOutputSocket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:258
void getEditorValueVector(float *value)
Definition: COM_Node.cc:203
NodeOutput * getOutputSocket(const unsigned int index=0) const
Definition: COM_Node.cc:108
NodeInput * getInputSocket(const unsigned int index) const
Definition: COM_Node.cc:113
void convertToOperations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
IconTextureDrawCall normal