31 #include "../winged_edge/WEdge.h"
33 #ifdef WITH_CXX_GUARDEDALLOC
39 namespace GridHelpers {
84 for (
unsigned int i = 0; i < 2; ++i) {
102 return (
t > 0.0) ?
t : -
t;
107 for (
unsigned int i = 0; i < 2; ++i) {
121 #ifdef WITH_CXX_GUARDEDALLOC
122 MEM_CXX_CLASS_ALLOC_FUNCS(
"Freestyle:GridHelpers:Transform")
134 if (bbMax[0] < proscenium[0] || bbMin[0] > proscenium[1] || bbMax[1] < proscenium[2] ||
135 bbMin[1] > proscenium[3]) {
139 Vec3r boxCenter(proscenium[0] + (proscenium[1] - proscenium[0]) / 2.0,
140 proscenium[2] + (proscenium[3] - proscenium[2]) / 2.0,
143 (proscenium[1] - proscenium[0]) / 2.0, (proscenium[3] - proscenium[2]) / 2.0, 1.0);
144 Vec3r triverts[3] = {
154 vector<Vec3r> points;
156 for (vector<WOEdge *>::const_iterator woe = fedges.begin(), woend = fedges.end(); woe != woend;
158 points.push_back((*woe)->GetaVertex()->GetVertex());
173 if (bbMin[0] <= proscenium[0]) {
174 proscenium[0] = bbMin[0] -
epsilon;
177 if (bbMin[1] <= proscenium[2]) {
178 proscenium[2] = bbMin[1] -
epsilon;
181 if (bbMax[0] >= proscenium[1]) {
182 proscenium[1] = bbMax[0] +
epsilon;
185 if (bbMax[1] >= proscenium[3]) {
186 proscenium[3] = bbMax[1] +
epsilon;
194 if (point[0] <= proscenium[0]) {
195 proscenium[0] = point[0] -
epsilon;
198 if (point[1] <= proscenium[2]) {
199 proscenium[2] = point[1] -
epsilon;
202 if (point[0] >= proscenium[1]) {
203 proscenium[1] = point[0] +
epsilon;
206 if (point[1] >= proscenium[3]) {
207 proscenium[3] = point[1] +
epsilon;
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
Various tools for geometry.
Read Guarded memory(de)allocation.
Class to define a polygon.
ATTR_WARN_UNUSED_RESULT const BMVert * v
bool closest(btVector3 &v)
bool rayIntersect(const Vec3r &orig, const Vec3r &dir, real &t, real &u, real &v, real epsilon=M_EPSILON) const
const vector< Point > & getVertices() const
void getBBox(Point &min, Point &max) const
real distPointSegment(const T &P, const T &A, const T &B)
bool overlapTriangleBox(Vec3r &boxcenter, Vec3r &boxhalfsize, Vec3r triverts[3])
VecMat::Vec3< real > Vec3r
void getDefaultViewProscenium(real viewProscenium[4])
void expandProscenium(real proscenium[4], const Polygon3r &polygon)
real distancePointToPolygon(const Vec3r &point, const Polygon3r &poly)
T closestPointToSegment(const T &P, const T &A, const T &B, real &distance)
bool insideProscenium(const real proscenium[4], const Polygon3r &polygon)
Vec3r closestPointOnPolygon(const Vec3r &point, const Polygon3r &poly)
vector< Vec3r > enumerateVertices(const vector< WOEdge * > &fedges)
ccl_device_inline float distance(const float2 &a, const float2 &b)