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Blender
V2.93
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#include "../node_shader_util.h"Go to the source code of this file.
Functions | |
| static void | node_shader_init_hair_principled (bNodeTree *UNUSED(ntree), bNode *node) |
| static void | node_shader_update_hair_principled (bNodeTree *UNUSED(ntree), bNode *node) |
| void | register_node_type_sh_bsdf_hair_principled (void) |
Variables | |
| static bNodeSocketTemplate | sh_node_bsdf_hair_principled_in [] |
| static bNodeSocketTemplate | sh_node_bsdf_hair_principled_out [] |
Definition at line 56 of file node_shader_bsdf_hair_principled.c.
References node, and SHD_PRINCIPLED_HAIR_REFLECTANCE.
Referenced by register_node_type_sh_bsdf_hair_principled().
Definition at line 62 of file node_shader_bsdf_hair_principled.c.
References bNodeSocket::flag, bNodeSocket::name, bNodeSocket::next, node, SHD_PRINCIPLED_HAIR_DIRECT_ABSORPTION, SHD_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION, SHD_PRINCIPLED_HAIR_REFLECTANCE, SOCK_UNAVAIL, and STREQ.
Referenced by register_node_type_sh_bsdf_hair_principled().
| void register_node_type_sh_bsdf_hair_principled | ( | void | ) |
Definition at line 120 of file node_shader_bsdf_hair_principled.c.
References NODE_CLASS_SHADER, node_shader_init_hair_principled(), node_shader_update_hair_principled(), NODE_SIZE_LARGE, node_type_init(), node_type_size_preset(), node_type_socket_templates(), node_type_storage(), node_type_update(), nodeRegisterType(), NULL, SH_NODE_BSDF_HAIR_PRINCIPLED, sh_node_bsdf_hair_principled_in, sh_node_bsdf_hair_principled_out, and sh_node_type_base().
Referenced by registerShaderNodes().
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Definition at line 25 of file node_shader_bsdf_hair_principled.c.
Referenced by register_node_type_sh_bsdf_hair_principled().
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Definition at line 50 of file node_shader_bsdf_hair_principled.c.
Referenced by register_node_type_sh_bsdf_hair_principled().