Blender  V2.93
Functions | Variables
node_shader_bsdf_hair_principled.c File Reference
#include "../node_shader_util.h"

Go to the source code of this file.

Functions

static void node_shader_init_hair_principled (bNodeTree *UNUSED(ntree), bNode *node)
 
static void node_shader_update_hair_principled (bNodeTree *UNUSED(ntree), bNode *node)
 
void register_node_type_sh_bsdf_hair_principled (void)
 

Variables

static bNodeSocketTemplate sh_node_bsdf_hair_principled_in []
 
static bNodeSocketTemplate sh_node_bsdf_hair_principled_out []
 

Function Documentation

◆ node_shader_init_hair_principled()

static void node_shader_init_hair_principled ( bNodeTree UNUSEDntree,
bNode node 
)
static

◆ node_shader_update_hair_principled()

static void node_shader_update_hair_principled ( bNodeTree UNUSEDntree,
bNode node 
)
static

◆ register_node_type_sh_bsdf_hair_principled()

void register_node_type_sh_bsdf_hair_principled ( void  )

Variable Documentation

◆ sh_node_bsdf_hair_principled_in

bNodeSocketTemplate sh_node_bsdf_hair_principled_in[]
static
Initial value:
= {
{SOCK_RGBA, N_("Color"), 0.017513f, 0.005763f, 0.002059f, 1.0f, 0.0f, 1.0f},
{SOCK_FLOAT, N_("Melanin"), 0.8f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{SOCK_FLOAT, N_("Melanin Redness"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{SOCK_RGBA, N_("Tint"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
{SOCK_VECTOR, N_("Absorption Coefficient"), 0.245531f, 0.52f, 1.365f, 0.0f, 0.0f, 1000.0f},
{SOCK_FLOAT, N_("Roughness"), 0.3f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{SOCK_FLOAT, N_("Radial Roughness"), 0.3f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{SOCK_FLOAT, N_("Coat"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{SOCK_FLOAT, N_("IOR"), 1.55f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
N_("Offset"),
2.0f * ((float)M_PI) / 180.0f,
0.0f,
0.0f,
0.0f,
{SOCK_FLOAT, N_("Random Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{SOCK_FLOAT, N_("Random Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
{SOCK_FLOAT, N_("Random"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{-1, ""},
}
typedef float(TangentPoint)[2]
#define M_PI_2
Definition: BLI_math_base.h:41
#define M_PI
Definition: BLI_math_base.h:38
#define N_(msgid)
@ SOCK_HIDE_VALUE
@ SOCK_VECTOR
@ SOCK_FLOAT
@ SOCK_RGBA
@ PROP_ANGLE
Definition: RNA_types.h:132
@ PROP_NONE
Definition: RNA_types.h:113
@ PROP_FACTOR
Definition: RNA_types.h:131

Definition at line 25 of file node_shader_bsdf_hair_principled.c.

Referenced by register_node_type_sh_bsdf_hair_principled().

◆ sh_node_bsdf_hair_principled_out

bNodeSocketTemplate sh_node_bsdf_hair_principled_out[]
static
Initial value:
= {
{SOCK_SHADER, N_("BSDF")},
{-1, ""},
}
@ SOCK_SHADER

Definition at line 50 of file node_shader_bsdf_hair_principled.c.

Referenced by register_node_type_sh_bsdf_hair_principled().