Blender  V2.93
node_shader_bsdf_hair_principled.c
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1 /*
2  * This program is free software; you can redistribute it and/or
3  * modify it under the terms of the GNU General Public License
4  * as published by the Free Software Foundation; either version 2
5  * of the License, or (at your option) any later version.
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software Foundation,
14  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
15  *
16  * The Original Code is Copyright (C) 2018 Blender Foundation.
17  * All rights reserved.
18  */
19 
20 #include "../node_shader_util.h"
21 
22 /* **************** OUTPUT ******************** */
23 
24 /* Color, melanin and absorption coefficient default to approximately same brownish hair. */
26  {SOCK_RGBA, N_("Color"), 0.017513f, 0.005763f, 0.002059f, 1.0f, 0.0f, 1.0f},
27  {SOCK_FLOAT, N_("Melanin"), 0.8f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
28  {SOCK_FLOAT, N_("Melanin Redness"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
29  {SOCK_RGBA, N_("Tint"), 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
30  {SOCK_VECTOR, N_("Absorption Coefficient"), 0.245531f, 0.52f, 1.365f, 0.0f, 0.0f, 1000.0f},
31  {SOCK_FLOAT, N_("Roughness"), 0.3f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
32  {SOCK_FLOAT, N_("Radial Roughness"), 0.3f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
33  {SOCK_FLOAT, N_("Coat"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
34  {SOCK_FLOAT, N_("IOR"), 1.55f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
35  {SOCK_FLOAT,
36  N_("Offset"),
37  2.0f * ((float)M_PI) / 180.0f,
38  0.0f,
39  0.0f,
40  0.0f,
41  -M_PI_2,
42  M_PI_2,
43  PROP_ANGLE},
44  {SOCK_FLOAT, N_("Random Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
45  {SOCK_FLOAT, N_("Random Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
46  {SOCK_FLOAT, N_("Random"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
47  {-1, ""},
48 };
49 
51  {SOCK_SHADER, N_("BSDF")},
52  {-1, ""},
53 };
54 
55 /* Initialize the custom Parametrization property to Color. */
57 {
59 }
60 
61 /* Triggers (in)visibility of some sockets when changing Parametrization. */
63 {
64  bNodeSocket *sock;
65  int parametrization = node->custom1;
66 
67  for (sock = node->inputs.first; sock; sock = sock->next) {
68  if (STREQ(sock->name, "Color")) {
69  if (parametrization == SHD_PRINCIPLED_HAIR_REFLECTANCE) {
70  sock->flag &= ~SOCK_UNAVAIL;
71  }
72  else {
73  sock->flag |= SOCK_UNAVAIL;
74  }
75  }
76  else if (STREQ(sock->name, "Melanin")) {
77  if (parametrization == SHD_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION) {
78  sock->flag &= ~SOCK_UNAVAIL;
79  }
80  else {
81  sock->flag |= SOCK_UNAVAIL;
82  }
83  }
84  else if (STREQ(sock->name, "Melanin Redness")) {
85  if (parametrization == SHD_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION) {
86  sock->flag &= ~SOCK_UNAVAIL;
87  }
88  else {
89  sock->flag |= SOCK_UNAVAIL;
90  }
91  }
92  else if (STREQ(sock->name, "Tint")) {
93  if (parametrization == SHD_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION) {
94  sock->flag &= ~SOCK_UNAVAIL;
95  }
96  else {
97  sock->flag |= SOCK_UNAVAIL;
98  }
99  }
100  else if (STREQ(sock->name, "Absorption Coefficient")) {
101  if (parametrization == SHD_PRINCIPLED_HAIR_DIRECT_ABSORPTION) {
102  sock->flag &= ~SOCK_UNAVAIL;
103  }
104  else {
105  sock->flag |= SOCK_UNAVAIL;
106  }
107  }
108  else if (STREQ(sock->name, "Random Color")) {
109  if (parametrization == SHD_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION) {
110  sock->flag &= ~SOCK_UNAVAIL;
111  }
112  else {
113  sock->flag |= SOCK_UNAVAIL;
114  }
115  }
116  }
117 }
118 
119 /* node type definition */
121 {
122  static bNodeType ntype;
123 
125  &ntype, SH_NODE_BSDF_HAIR_PRINCIPLED, "Principled Hair BSDF", NODE_CLASS_SHADER, 0);
130  node_type_storage(&ntype, "", NULL, NULL);
132 
133  nodeRegisterType(&ntype);
134 }
typedef float(TangentPoint)[2]
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
Definition: node.cc:4527
void node_type_update(struct bNodeType *ntype, void(*updatefunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4623
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
Definition: node.cc:4559
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size)
Definition: node.cc:4577
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
Definition: node.cc:4599
#define NODE_CLASS_SHADER
Definition: BKE_node.h:358
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1298
@ NODE_SIZE_LARGE
Definition: BKE_node.h:373
#define M_PI_2
Definition: BLI_math_base.h:41
#define M_PI
Definition: BLI_math_base.h:38
#define UNUSED(x)
#define STREQ(a, b)
#define N_(msgid)
#define SHD_PRINCIPLED_HAIR_DIRECT_ABSORPTION
#define SHD_PRINCIPLED_HAIR_REFLECTANCE
@ SOCK_HIDE_VALUE
@ SOCK_UNAVAIL
@ SOCK_VECTOR
@ SOCK_SHADER
@ SOCK_FLOAT
@ SOCK_RGBA
#define SHD_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon SH_NODE_BSDF_HAIR_PRINCIPLED
@ PROP_ANGLE
Definition: RNA_types.h:132
@ PROP_NONE
Definition: RNA_types.h:113
@ PROP_FACTOR
Definition: RNA_types.h:131
OperationNode * node
bNodeTree * ntree
static bNodeSocketTemplate sh_node_bsdf_hair_principled_in[]
static void node_shader_update_hair_principled(bNodeTree *UNUSED(ntree), bNode *node)
void register_node_type_sh_bsdf_hair_principled(void)
static void node_shader_init_hair_principled(bNodeTree *UNUSED(ntree), bNode *node)
static bNodeSocketTemplate sh_node_bsdf_hair_principled_out[]
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag)
Compact definition of a node socket.
Definition: BKE_node.h:95
char name[64]
struct bNodeSocket * next
Defines a node type.
Definition: BKE_node.h:221