89 double tmp0 =
fabs(data[0]);
90 double tmp1 =
fabs(data[1]);
94 return tmp0*
sqrt(1+
sqr(tmp1/tmp0));
96 return tmp1*
sqrt(1+
sqr(tmp0/tmp1));
103 double v = this->
Norm();
146 double v = this->
Norm();
197 double ca1,cb1,cc1,sa1,sb1,sc1;
198 ca1 =
cos(yaw); sa1 =
sin(yaw);
199 cb1 =
cos(pitch);sb1 =
sin(pitch);
200 cc1 =
cos(roll);sc1 =
sin(roll);
201 return Rotation(ca1*cb1,ca1*sb1*sc1 - sa1*cc1,ca1*sb1*cc1 + sa1*sc1,
202 sa1*cb1,sa1*sb1*sc1 + ca1*cc1,sa1*sb1*cc1 - ca1*sc1,
203 -sb1,cb1*sc1,cb1*cc1);
221 double sa,ca,sb,cb,sg,cg;
222 sa =
sin(Alfa);ca =
cos(Alfa);
223 sb =
sin(Beta);cb =
cos(Beta);
225 return Rotation( ca*cb*cg-sa*sg, -ca*cb*sg-sa*cg, ca*sb,
226 sa*cb*cg+ca*sg, -sa*cb*sg+ca*cg, sa*sb,
261 ct + vt*rotvec(0)*rotvec(0),
262 -rotvec(2)*st + vt*rotvec(0)*rotvec(1),
263 rotvec(1)*st + vt*rotvec(0)*rotvec(2),
264 rotvec(2)*st + vt*rotvec(1)*rotvec(0),
265 ct + vt*rotvec(1)*rotvec(1),
266 -rotvec(0)*st + vt*rotvec(1)*rotvec(2),
267 -rotvec(1)*st + vt*rotvec(2)*rotvec(0),
268 rotvec(0)*st + vt*rotvec(2)*rotvec(1),
269 ct + vt*rotvec(2)*rotvec(2)
283 ct + vt*rotvec(0)*rotvec(0),
284 -rotvec(2)*st + vt*rotvec(0)*rotvec(1),
285 rotvec(1)*st + vt*rotvec(0)*rotvec(2),
286 rotvec(2)*st + vt*rotvec(1)*rotvec(0),
287 ct + vt*rotvec(1)*rotvec(1),
288 -rotvec(0)*st + vt*rotvec(1)*rotvec(2),
289 -rotvec(1)*st + vt*rotvec(2)*rotvec(0),
290 rotvec(0)*st + vt*rotvec(2)*rotvec(1),
291 ct + vt*rotvec(2)*rotvec(2)
305 double sa = axis.
Norm();
318 }
else if (
data[4] > 0.0) {
381 return (
a.data[0]==b.
data[0] &&
382 a.data[1]==b.
data[1] &&
383 a.data[2]==b.
data[2] &&
384 a.data[3]==b.
data[3] &&
385 a.data[4]==b.
data[4] &&
386 a.data[5]==b.
data[5] &&
387 a.data[6]==b.
data[6] &&
388 a.data[7]==b.
data[7] &&
389 a.data[8]==b.
data[8] );
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble z
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
Group RGB to Bright Vector Camera Vector Combine Material Light Line Style Layer Add Ambient Diffuse Glossy Refraction Transparent Toon Principled Hair Volume Principled Light Particle Volume Image Sky Noise Wave Voronoi Brick Texture Vector Combine Vertex Separate Vector White RGB Map Separate Set Z Dilate Combine Combine Color Channel Split ID Combine Luminance Gamma
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
ATTR_WARN_UNUSED_RESULT const BMVert * v
SIMD_FORCE_INLINE btScalar norm() const
Return the norm (length) of the vector.
SIMD_FORCE_INLINE btScalar angle(const btVector3 &v) const
Return the angle between this and another vector.
represents a frame transformation in 3D space (rotation + translation)
Rotation M
Orientation of the Frame.
void Make4x4(double *d)
Reads data from an double array.
static Frame DH_Craig1989(double a, double alpha, double d, double theta)
Vector p
origine of the Frame
static Frame DH(double a, double alpha, double d, double theta)
represents rotations in 3 dimensional space.
void GetRPY(double &roll, double &pitch, double &yaw) const
double GetRotAngle(Vector &axis, double eps=epsilon) const
static Rotation Rot2(const Vector &rotvec, double angle)
Along an arbitrary axes. rotvec should be normalized.
void GetEulerZYZ(double &alfa, double &beta, double &gamma) const
static Rotation Rot(const Vector &rotaxis, double angle)
static Rotation EulerZYZ(double Alfa, double Beta, double Gamma)
static Rotation RPY(double roll, double pitch, double yaw)
double Normalize(double eps=epsilon)
Vector2()
Does not initialise to Zero().
A concrete implementation of a 3 dimensional vector class.
double Normalize(double eps=epsilon)
Vector()
Does not initialise the Vector to zero. use Vector::Zero() or SetToZero for that.
static CCL_NAMESPACE_BEGIN const double alpha
bool operator==(const Rotation &a, const Rotation &b)
INLINE Rall1d< T, V, S > cos(const Rall1d< T, V, S > &arg)
const double PI
the value of pi
INLINE Rall1d< T, V, S > sqrt(const Rall1d< T, V, S > &arg)
Rotation operator*(const Rotation &lhs, const Rotation &rhs)
INLINE Rall1d< T, V, S > acos(const Rall1d< T, V, S > &x)
double epsilon
default precision while comparing with Equal(..,..) functions. Initialized at 0.0000001.
INLINE Rall1d< T, V, S > sin(const Rall1d< T, V, S > &arg)
IMETHOD bool Equal(const VectorAcc &, const VectorAcc &, double=epsilon)
INLINE Rall1d< T, V, S > atan2(const Rall1d< T, V, S > &y, const Rall1d< T, V, S > &x)
INLINE Rall1d< T, V, S > sqr(const Rall1d< T, V, S > &arg)
ccl_device_inline float beta(float x, float y)
ccl_device_inline float2 fabs(const float2 &a)