_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
NodeOperation contains calculation logic.
class of tonemap, implementing the photoreceptor tonemap most parts have already been done in Tonemap...
void executePixel(float output[4], int x, int y, void *data) override
base class of tonemap, implementing the simple tonemap
void deinitializeTileData(rcti *rect, void *data) override
SocketReader * m_imageReader
Cached reference to the reader.
void executePixel(float output[4], int x, int y, void *data) override
void initExecution() override
NodeTonemap * m_data
settings of the Tonemap
bool determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output) override
void * initializeTileData(rcti *rect) override
void setData(NodeTonemap *data)
void deinitExecution() override
AvgLogLum * m_cachedInstance
temporarily cache of the execution storage
struct blender::compositor::AvgLogLum AvgLogLum
temporarily storage during execution of Tone-map
temporarily storage during execution of Tone-map