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Blender
V2.93
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#include <BLI_vector_set.hh>
Public Types | |
| using | value_type = Key |
| using | pointer = Key * |
| using | const_pointer = const Key * |
| using | reference = Key & |
| using | const_reference = const Key & |
| using | iterator = Key * |
| using | const_iterator = const Key * |
| using | size_type = int64_t |
Public Member Functions | |
| VectorSet (Allocator allocator={}) noexcept | |
| VectorSet (NoExceptConstructor, Allocator allocator={}) | |
| VectorSet (Span< Key > keys, Allocator allocator={}) | |
| VectorSet (const std::initializer_list< Key > &keys, Allocator allocator={}) | |
| ~VectorSet () | |
| VectorSet (const VectorSet &other) | |
| VectorSet (VectorSet &&other) noexcept | |
| VectorSet & | operator= (const VectorSet &other) |
| VectorSet & | operator= (VectorSet &&other) |
| const Key & | operator[] (const int64_t index) const |
| operator Span< Key > () const | |
| Span< Key > | as_span () const |
| void | add_new (const Key &key) |
| void | add_new (Key &&key) |
| bool | add (const Key &key) |
| bool | add (Key &&key) |
| template<typename ForwardKey > | |
| bool | add_as (ForwardKey &&key) |
| void | add_multiple (Span< Key > keys) |
| bool | contains (const Key &key) const |
| template<typename ForwardKey > | |
| bool | contains_as (const ForwardKey &key) const |
| bool | remove (const Key &key) |
| template<typename ForwardKey > | |
| bool | remove_as (const ForwardKey &key) |
| void | remove_contained (const Key &key) |
| template<typename ForwardKey > | |
| void | remove_contained_as (const ForwardKey &key) |
| Key | pop () |
| int64_t | index_of (const Key &key) const |
| template<typename ForwardKey > | |
| int64_t | index_of_as (const ForwardKey &key) const |
| int64_t | index_of_try (const Key &key) const |
| template<typename ForwardKey > | |
| int64_t | index_of_try_as (const ForwardKey &key) const |
| const Key * | data () const |
| const Key * | begin () const |
| const Key * | end () const |
| void | print_stats (StringRef name="") const |
| int64_t | size () const |
| bool | is_empty () const |
| int64_t | capacity () const |
| int64_t | removed_amount () const |
| int64_t | size_per_element () const |
| int64_t | size_in_bytes () const |
| void | reserve (const int64_t n) |
| int64_t | count_collisions (const Key &key) const |
Definition at line 102 of file BLI_vector_set.hh.
| using blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::const_iterator = const Key * |
Definition at line 110 of file BLI_vector_set.hh.
| using blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::const_pointer = const Key * |
Definition at line 106 of file BLI_vector_set.hh.
| using blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::const_reference = const Key & |
Definition at line 108 of file BLI_vector_set.hh.
| using blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::iterator = Key * |
Definition at line 109 of file BLI_vector_set.hh.
| using blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::pointer = Key * |
Definition at line 105 of file BLI_vector_set.hh.
| using blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::reference = Key & |
Definition at line 107 of file BLI_vector_set.hh.
| using blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::size_type = int64_t |
Definition at line 111 of file BLI_vector_set.hh.
| using blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::value_type = Key |
Definition at line 104 of file BLI_vector_set.hh.
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Initialize an empty vector set. This is a cheap operation and won't do an allocation. This is necessary to avoid a high cost when no elements are added at all. An optimized grow operation is performed on the first insertion.
Definition at line 170 of file BLI_vector_set.hh.
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Definition at line 180 of file BLI_vector_set.hh.
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Definition at line 184 of file BLI_vector_set.hh.
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Construct a vector set that contains the given keys. Duplicates will be removed automatically.
Definition at line 192 of file BLI_vector_set.hh.
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Definition at line 197 of file BLI_vector_set.hh.
References blender::destruct_n(), and blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::size().
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Definition at line 205 of file BLI_vector_set.hh.
References blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::size(), and blender::uninitialized_copy_n().
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Definition at line 224 of file BLI_vector_set.hh.
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Add a key to the vector set. If the key exists in the set already, nothing is done. The return value is true if the key was newly added.
This is similar to std::unordered_set::insert.
Definition at line 296 of file BLI_vector_set.hh.
References blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::add_as().
Referenced by blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::add_multiple(), blender::bke::ComponentAttributeProviders::ComponentAttributeProviders(), blender::fn::MFNetwork::find_dependencies(), and blender::tests::TEST().
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Definition at line 300 of file BLI_vector_set.hh.
References blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::add_as().
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Definition at line 304 of file BLI_vector_set.hh.
Referenced by blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::add().
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Convenience function to add many keys to the vector set at once. Duplicates are removed automatically.
We might be able to make this faster than sequentially adding all keys, but that is not implemented yet.
Definition at line 316 of file BLI_vector_set.hh.
References blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::add().
Referenced by blender::tests::TEST().
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Add a new key to the vector set. This invokes undefined behavior when the key is in the set already. When you know for certain that a key is not in the set yet, use this method for better performance. This also expresses the intent better.
Definition at line 281 of file BLI_vector_set.hh.
Referenced by blender::tests::TEST().
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Definition at line 285 of file BLI_vector_set.hh.
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Get an Span referencing the keys vector. The referenced memory buffer is only valid as long as the vector set is not changed.
The keys must not be changed, because this would change their hash value.
Definition at line 271 of file BLI_vector_set.hh.
Referenced by blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::print_stats(), and blender::tests::TEST().
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Definition at line 408 of file BLI_vector_set.hh.
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Returns the number of available slots. This is mostly for debugging purposes.
Definition at line 446 of file BLI_vector_set.hh.
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Returns true if the key is in the vector set.
This is similar to std::unordered_set::find() != std::unordered_set::end().
Definition at line 328 of file BLI_vector_set.hh.
References blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::contains_as().
Referenced by blender::tests::TEST().
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Definition at line 332 of file BLI_vector_set.hh.
Referenced by blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::contains().
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Get the number of collisions that the probing strategy has to go through to find the key or determine that it is not in the set.
Definition at line 490 of file BLI_vector_set.hh.
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Get a pointer to the beginning of the array containing all keys.
Definition at line 403 of file BLI_vector_set.hh.
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Definition at line 413 of file BLI_vector_set.hh.
References blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::size().
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Return the location of the key in the vector. It is assumed, that the key is in the vector set. If this is not necessarily the case, use index_of_try.
Definition at line 378 of file BLI_vector_set.hh.
References blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::index_of_as().
Referenced by blender::tests::TEST().
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Definition at line 382 of file BLI_vector_set.hh.
Referenced by blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::index_of().
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Return the location of the key in the vector. If the key is not in the set, -1 is returned. If you know for sure that the key is in the set, it is better to use index_of instead.
Definition at line 391 of file BLI_vector_set.hh.
References blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::index_of_try_as().
Referenced by blender::tests::TEST().
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Definition at line 395 of file BLI_vector_set.hh.
Referenced by blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::index_of_try().
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Returns true if no keys are stored.
Definition at line 438 of file BLI_vector_set.hh.
Referenced by blender::tests::TEST(), and blender::deg::unregister_graph().
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Definition at line 260 of file BLI_vector_set.hh.
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Definition at line 240 of file BLI_vector_set.hh.
References blender::copy_assign_container().
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Definition at line 245 of file BLI_vector_set.hh.
References blender::move_assign_container().
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Get the key stored at the given position in the vector.
Definition at line 253 of file BLI_vector_set.hh.
References BLI_assert, and blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::size().
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Delete and return a key from the set. This will remove the last element in the vector. The order of the remaining elements in the set is not changed.
Definition at line 369 of file BLI_vector_set.hh.
Referenced by blender::tests::TEST().
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Print common statistics like size and collision count. This is useful for debugging purposes.
Definition at line 421 of file BLI_vector_set.hh.
References blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::as_span(), and blender::HashTableStats::print().
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Deletes the key from the set. Returns true when the key existed in the set and is now removed. This might change the order of elements in the vector.
This is similar to std::unordered_set::erase.
Definition at line 343 of file BLI_vector_set.hh.
References blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::remove_as().
Referenced by blender::tests::TEST(), and blender::deg::unregister_graph().
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Definition at line 347 of file BLI_vector_set.hh.
Referenced by blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::remove().
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Deletes the key from the set. This invokes undefined behavior when the key is not in the set. It might change the order of elements in the vector.
Definition at line 356 of file BLI_vector_set.hh.
References blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::remove_contained_as().
Referenced by blender::tests::TEST().
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Definition at line 360 of file BLI_vector_set.hh.
Referenced by blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::remove_contained().
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Returns the amount of removed slots in the set. This is mostly for debugging purposes.
Definition at line 454 of file BLI_vector_set.hh.
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Potentially resize the vector set such that it can hold n elements without doing another grow.
Definition at line 479 of file BLI_vector_set.hh.
Referenced by blender::tests::TEST().
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Returns the number of keys stored in the vector set.
Definition at line 430 of file BLI_vector_set.hh.
Referenced by blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::end(), blender::fn::MFNetwork::have_dummy_or_unlinked_dependencies(), blender::VectorSet< AttributeDomain >::operator Span< AttributeDomain >(), blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::operator[](), blender::tests::TEST(), blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::VectorSet(), and blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::~VectorSet().
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Returns the approximate memory requirements of the set in bytes. This is more correct for larger sets.
Definition at line 471 of file BLI_vector_set.hh.
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Returns the bytes required per element. This is mostly for debugging purposes.
Definition at line 462 of file BLI_vector_set.hh.