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Blender
V2.93
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#include "render/camera.h"#include "render/mesh.h"#include "render/object.h"#include "render/scene.h"#include "render/stats.h"#include "render/tables.h"#include "device/device.h"#include "util/util_foreach.h"#include "util/util_function.h"#include "util/util_logging.h"#include "util/util_math_cdf.h"#include "util/util_task.h"#include "util/util_time.h"#include "util/util_vector.h"#include "kernel/kernel_compat_cpu.h"#include "kernel/split/kernel_split_data.h"#include "kernel/kernel_globals.h"#include "kernel/kernel_projection.h"#include "kernel/kernel_differential.h"#include "kernel/kernel_montecarlo.h"#include "kernel/kernel_camera.h"Go to the source code of this file.
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| static CCL_NAMESPACE_BEGIN float | shutter_curve_eval (float x, array< float > &shutter_curve) |
| NODE_DEFINE (Camera) | |
| NODE_DEFINE | ( | Camera | ) |
Definition at line 64 of file camera.cpp.
References NodeType::add(), border, CAMERA_ORTHOGRAPHIC, CAMERA_PANORAMA, CAMERA_PERSPECTIVE, NodeEnum::insert(), M_PI_2_F, M_PI_4_F, M_PI_F, PANORAMA_EQUIRECTANGULAR, PANORAMA_FISHEYE_EQUIDISTANT, PANORAMA_FISHEYE_EQUISOLID, PANORAMA_MIRRORBALL, SOCKET_BOOLEAN, SOCKET_ENUM, SOCKET_FLOAT, SOCKET_FLOAT_ARRAY, SOCKET_INT, SOCKET_TRANSFORM, SOCKET_TRANSFORM_ARRAY, SOCKET_UINT, transform_identity(), and type.
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Definition at line 47 of file camera.cpp.
References CCL_NAMESPACE_BEGIN::frac(), lerp(), array< T, alignment >::size(), and x.